https://www.textures.com/ is a good place to startWhere can I find road and grass textures?
Thankshttps://www.textures.com/ is a good place to start
The easiest way is.Where can I find road and grass textures?
what’s the name of the road mesh where the spawn cube is?hello everyone guys, can you help me with a problem I have? I have a track ready for the game, but when I open it the car spins in the air in the spawn point. I've checked, but it's all ok with the AC_PIT_0 cube. y axis up and z axis forward. It is 2 mt over the road. Do you have any idea of where the problem is? Thank you everyone.
They should show up if the ac_pit objects are set up correctlyShould the guy holding the stop paddle thing in the pits be automatically there as defined by AC_PIT or do I need to do something to configure it? I have the crew.ini set up with them on the right but no one shows up for any car.
Thanks. Helped me solve it. My scaling was wrong on the pit objects.They should show up if the ac_pit objects are set up correctly
When this happened to me it was because i messed up the scaling on my pit object and so when it was exported it was bigger then it should be... may not be your problem but it seems this is always a problem with the axis or scale... I also accidently one day tilted the spot and didnt notice... so it spawned me in all messed up like that.Hey
I've been trying to create a new track and I got it into the game, but when I sapwn, my car starts rolling around and goes through the track, even though it's solid.
I'm working with blender and I put an arrow (Y axis point to the top and Z axis pointing in front) as the AC_PIT_0 object, close to the racing track height.
In the .rar there is a video of the situation.
How do I fix this?
Thanks![]()
What’s the name of the mesh the car spawns on top of?Hey
I've been trying to create a new track and I got it into the game, but when I sapwn, my car starts rolling around and goes through the track, even though it's solid.
I'm working with blender and I put an arrow (Y axis point to the top and Z axis pointing in front) as the AC_PIT_0 object, close to the racing track height.
In the .rar there is a video of the situation.
How do I fix this?
Thanks![]()
Thanks for the answer! So if I'm exporting x100 scale should I make the arrow 0.01 m or 1 m long? And if I export with x100 the scale what's a good distance from the track, height wise?When this happened to me it was because i messed up the scaling on my pit object and so when it was exported it was bigger then it should be... may not be your problem but it seems this is always a problem with the axis or scale... I also accidently one day tilted the spot and didnt notice... so it spawned me in all messed up like that.