Menu
HOME
FORUMS
New posts
Search forums
What's new
New posts
New resources
Latest activity
DOWNLOADS
Latest reviews
Search resources
Log in
Register
What's new
Search
Search
Search titles only
By:
New posts
New resources
Latest activity
Menu
Log in
Register
What's new
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
Latest activity
What's new
New posts
New resources
Latest activity
coolguy6432
posted the thread
How to add the track spline in ksEditor?
in
Tracks
.
I have been trying to make an AC map of some roads I drive on IRL. I have 2 FBX files in the folder below. The track.fbx is the...
Yesterday at 11:19 PM
Johnr777
replied to the thread
TUTORIAL
Build your FIRST track - BASIC GUIDE
.
Also the axis orientation of the spawn point might have changed.
Yesterday at 5:20 PM
fughettaboutit
replied to the thread
TUTORIAL
Build your FIRST track - BASIC GUIDE
.
tried the opposite too? scale 100? Or importing from ...fbx, not ...obj format...
Yesterday at 3:53 PM
hobbang4791
replied to the thread
TUTORIAL
Build your FIRST track - BASIC GUIDE
.
I've already tried 0.01 but it didn't work
Yesterday at 1:03 AM
fughettaboutit
replied to the thread
TUTORIAL
Build your FIRST track - BASIC GUIDE
.
try a different scale on export from blender: 0.01
Yesterday at 12:28 AM
K
Kt1115
posted the thread
QUESTION
Engine Start/ Stop video, mouse clicking in-game
in
Car Models | Physics
.
I have found a mod (GR86 V2.0 | Patreon ) which got some functions I am interested in. I also want to make a car such as Honda Civic...
Sunday at 7:56 PM
hobbang4791
replied to the thread
TUTORIAL
Build your FIRST track - BASIC GUIDE
.
I'm currently editing a map someone else created. I converted the .ks5 file to an .obj file, opened the .obj file in Blender, edited it...
Sunday at 4:20 PM
K
Kt1115
replied to the thread
QUESTION
Digital instrument syntax
.
Updated: I have tried to use postfix and prefix but in vain. Since ODOMETER has no response, I use driven_total then it shows the odo...
Saturday at 8:13 PM
quetillo
reacted to
MGMetroDave's post
in the thread
shiny floor
with
Like
.
Depends exactly what you're after. This will be mostly a matter of playing with specular values. Looking at your picture, I'm guessing...
Friday at 5:00 PM
MGMetroDave
replied to the thread
shiny floor
.
Depends exactly what you're after. This will be mostly a matter of playing with specular values. Looking at your picture, I'm guessing...
Friday at 4:52 PM
quetillo
posted the thread
shiny floor
in
Tracks
.
I would like to put a shiny floor on my map. It's an indoor karting and since it's made of epoxy resin, I wanted it to be shiny. Is...
Friday at 4:38 PM
K
Kt1115
replied to the thread
QUESTION
Digital instrument syntax
.
Thanks for the information.:) there are lots of pages maybe I miss it as I have also read these before About the Lua car script, seems...
Friday at 4:05 PM
A
ancient_3
replied to the thread
SOLVED
transparency and glow
.
OK so finally I found something :) the problem was apparently in how I set the alpha value in the MATERIAL_ADJUSTEMENT So with object...
Friday at 4:01 PM
A
ancient_3
replied to the thread
SOLVED
transparency and glow
.
Thank you for your answer ! I tested it but it did not work: with ksPerPixelAlpha, I had no glowing at all. I also noticed something...
Friday at 2:50 PM
A
ancient_3
reacted to
fughettaboutit's post
in the thread
SOLVED
transparency and glow
with
Like
.
glow for transparent materials only with "ksPerPixelAlpha" shader its very limited, only has one diffuse texture-slot, but it has only...
Friday at 2:48 PM
What's new
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.
Accept
Learn more…
Top