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The email issue has been finally solved.
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Latest activity
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New posts
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Latest activity
luchian
reacted to
Mickstix's post
in the thread
WHY DOES THIS HAPPEN?
with
Like
.
You can clone, then flip the normals. Or put a .01 shell modifier on them. The game only sees faces from 1 side, or sometimes known as...
Yesterday at 12:58 PM
quetillo
reacted to
Mickstix's post
in the thread
WHY DOES THIS HAPPEN?
with
Like
.
You can clone, then flip the normals. Or put a .01 shell modifier on them. The game only sees faces from 1 side, or sometimes known as...
Yesterday at 10:01 AM
Mickstix
replied to the thread
WHY DOES THIS HAPPEN?
.
You can clone, then flip the normals. Or put a .01 shell modifier on them. The game only sees faces from 1 side, or sometimes known as...
Saturday at 10:07 PM
quetillo
posted the thread
WHY DOES THIS HAPPEN?
in
Tracks
.
I don't have Lod installed, on one side it is visible, on the other it is not, it is created in Blender
Saturday at 6:07 PM
rifgzzz
replied to the thread
QUESTION
How to make DRL lights into RGB?
.
can you show me the full tutorial about this? idk why but im so stupid, i cant follow this, hope u can answer it
Friday at 4:51 PM
Mickstix
reacted to
WatThaDeuce's post
in the thread
W.I.P.
Dominion Raceway
with
Like
.
For posterity. 0.0.11 - Terrain second pass 0.0.10 - Track layout second pass 0.0.9 - Track Cameras first pass 0.0.8 - AI Pit Lane...
Friday at 4:43 AM
A
andy.123
replied to the thread
W.I.P.
Dominion Raceway
.
looking great, glad you decided to pick this project back up!
Thursday at 11:54 PM
Mickstix
replied to the thread
shiny or wet look rubber groove?
.
Thank you John! I'll give it a try this afternoon!
Thursday at 6:01 PM
Mickstix
reacted to
Johnr777's post
in the thread
shiny or wet look rubber groove?
with
Like
.
You'll need to use a MultiMapAT shader, which will give you fresnelMaxLevel to use for reflections The diffuse should be your skidmark...
Thursday at 6:01 PM
fughettaboutit
reacted to
toyongmatamiz's post
in the thread
How to make my track playable in multiplayer
with
Like
.
wow it worked! thanks, i guess i did not include the pitboxes number
Thursday at 1:54 PM
toyongmatamiz
replied to the thread
How to make my track playable in multiplayer
.
wow it worked! thanks, i guess i did not include the pitboxes number
Thursday at 11:42 AM
fughettaboutit
replied to the thread
How to make my track playable in multiplayer
.
is this set? ui\ui_track.json "pitboxes": 12
Thursday at 11:36 AM
toyongmatamiz
posted the thread
How to make my track playable in multiplayer
in
Tracks
.
So i made a track and want it to be played with friends, but when we load the track in the server manager it says 0 clients for server...
Thursday at 6:02 AM
Johnr777
replied to the thread
shiny or wet look rubber groove?
.
You'll need to use a MultiMapAT shader, which will give you fresnelMaxLevel to use for reflections The diffuse should be your skidmark...
Thursday at 4:43 AM
Mickstix
posted the thread
shiny or wet look rubber groove?
in
Tracks
.
Hello, I'm trying to get my "rubber groove" to look more shiny or almost wet? With the shader ksPerPixelAlpha I can't do it and if I use...
Wednesday at 10:29 PM
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