Assetto Corsa Mods
It's been a while since the last major update of ACC. However, the developers continued to improve in the background. With a DLSS demo video surfacing a few days ago, we now have the official release date confirmed: 24th of November (it had to be a Wednesday, of course).
It's a subject that has been discussed many times on LFS forums, with developers hesitating from yes to no to maybe. Finally, seems they have decided to allow modding. It is big news, so to celebrate that, we open a dedicated space here as well. Curious to see where this will go.
Dear Community Members,
We have been working on a new system to support mods. We need a little more time to get to public testing, but there's quite a bit to show you and talk about already.
This is too big not to write a few words about. Or better said, I _hope_ it is as big as it sounds . From the get go, I should say that I'm surprised to find out that AC/ACC are actually using a single point contact for physics calculations. True, I did not look a long time at this, but I think Scawen was talking about it from 2010. So in my little mind, all the sims that came after that, definitely had to be using more than one contact point, right ? Wrong.
Less than 24h left and we'll all get to see Assetto Corsa Competizione being "freed" into the wild, as a stand-alone 1.0 title. Support will not stop after that, but tomorrow is a very important day for Kunos, since it will mark another milestone in the small(still ?) studio's life.
One of the most anticipated and discussed features of v1.0 was the "matchmaking". The relatively loose interpretation/understanding of what this actually means, led to a lot of complaints/disappointment on the official forum. And since the general understanding risked to...
Page 1 of 22