Assetto Corsa Mods
It's a subject that has been discussed many times on LFS forums, with developers hesitating from yes to no to maybe. Finally, seems they have decided to allow modding. It is big news, so to celebrate that, we open a dedicated space here as well. Curious to see where this will go.
Dear Community Members,
We have been working on a new system to support mods. We need a little more time to get to public testing, but there's quite a bit to show you and talk about already.
This is too big not to write a few words about. Or better said, I _hope_ it is as big as it sounds . From the get go, I should say that I'm surprised to find out that AC/ACC are actually using a single point contact for physics calculations. True, I did not look a long time at this, but I think Scawen was talking about it from 2010. So in my little mind, all the sims that came after that, definitely had to be using more than one contact point, right ? Wrong.
[NOT click-bait! It's an open question, not an answer]
Assetto Corsa Competizione uses the Unreal Engine 4 ..engine. So modding (generally speaking) is definitely possible. I can only imagine the possibilities and the tools available (e.g. here). However, at this point not much public information is available on the how-to side. What we do know, it Kunos's official position :
"Assetto Corsa’s structure was designed from the beginning to be moddable....
For quite some time now, Amazon is developing its own game engine. That is nothing new. However, in the latest release, one feature might be of interest for the activities around here: new ready-made components for generating roads and rivers.
For full release notes, see there. But to our attention, this extract: Road – Use this component to create paths in the terrain. You can create roads that follow the...
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