W.I.P. Phoenix 1989 - 1991 F1 Street Circuit

Discussion in 'Tracks' started by Nericksenna, Jun 11, 2019.

  1. luchian

    luchian Administrator Staff Member Pilot RLR

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    To show the rubber build-up. There has been some discussion here.
     
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  2. Nericksenna

    Nericksenna Active Member

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    OK LilSKi + Johnr777 I got effectively the side_L and side_R .CSVs inside 3dsmax thanks to your help:cool:
    Now, should I:
    (1)- adjust splines left and right to the extents of the track ?
    (2)- adjust splines left and right to the extents of where I want the drivers' lines to be (say for example, this is where I want the drivers to go maximum if they overshoot their braking) ?

    sorry, quite a noob on aiw, just started this stuff :)
     
    Last edited: Dec 2, 2019
  3. LilSKi

    LilSKi Well-Known Member

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    One thing to keep in mind. AI likes to be "funneled" throughout the course. So make sure they don't come upon any "walls" in the edge lines. So even though your course is mostly right angles you will want the edges to be two wide following the racing line as close as possible.
     
  4. Nericksenna

    Nericksenna Active Member

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    Well... that didn't go too well...
    Screenshot_asr_1991_williams_fw14_phoenix_gp_2-12-119-23-14-48.jpg
     
  5. Nericksenna

    Nericksenna Active Member

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    Getting better...
    Screenshot_asr_1991_williams_fw14_phoenix_gp_2-12-119-23-41-26.jpg Screenshot_asr_1991_williams_fw14_phoenix_gp_2-12-119-23-42-55.jpg Screenshot_asr_1991_williams_fw14_phoenix_gp_2-12-119-23-42-5.jpg Screenshot_asr_1991_williams_fw14_phoenix_gp_2-12-119-23-41-56.jpg
     

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  6. Nericksenna

    Nericksenna Active Member

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    Sorry if I’m a pain asking this but can you explain this a bit more please? Maybe a graphic of a corner for example just so i get the big picture :nerd:
     
  7. Maian

    Maian New Member

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    I think he means that since it's a road course, you have right angled corners. Don't follow that with the track edge for the AI, make the left and right lines 2-3 cars wide, and follow the flow of the racing line so the AI doesn't run into a hard 90-degree turn on the 'track edge'.
     
  8. Nericksenna

    Nericksenna Active Member

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    Ok so let's take the following (sorry I don't have a better editor on-hand right this minute):

    upload_2019-12-3_10-32-42.png

    My actual lines that I did with the AI helper are the exact boundaries of the walls (in hashed grey) without runoff areas taken into account. And we'll say that my ai_fastline is the red line.

    If I understand you correctly, I should make my side_L and side_R lines as they're respectively shown in green and blue ?
     
  9. LilSKi

    LilSKi Well-Known Member

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    Yes that is the general concept.
     
  10. Nericksenna

    Nericksenna Active Member

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    OK.Understood, will try that then ! :)
     
  11. Nericksenna

    Nericksenna Active Member

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    OK.
    Just for note, I was unable to export the side_L and side_R lines from 3dsmax to AC,
    in top view completely going insane...
    Any tip on this ?
     
  12. Johnr777

    Johnr777 Moderator

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    Did you try and reset xform?
     
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  13. Nericksenna

    Nericksenna Active Member

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    Just did now, what axis do i chose for export ?
    upload_2019-12-3_20-18-30.png
     
  14. Nericksenna

    Nericksenna Active Member

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    Note to one's self: these are the correct settings
    upload_2019-12-3_21-5-33.png
    AI is awesome now !
     
  15. Nericksenna

    Nericksenna Active Member

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    Cool ! So now, I've done the ai, I've done all the cameras, unfortunately for some reason the final camera doesn't want to work..
    Screenshot_asr_1991_williams_fw14_phoenix_gp_4-12-119-2-7-57.jpg Screenshot_asr_1991_williams_fw14_phoenix_gp_4-12-119-2-8-48.jpg Screenshot_asr_1991_williams_fw14_phoenix_gp_4-12-119-2-8-40.jpg Screenshot_asr_1991_williams_fw14_phoenix_gp_4-12-119-2-8-30.jpg Screenshot_asr_1991_williams_fw14_phoenix_gp_4-12-119-2-8-23.jpg Screenshot_asr_1991_williams_fw14_phoenix_gp_4-12-119-2-8-16.jpg Screenshot_asr_1991_williams_fw14_phoenix_gp_4-12-119-2-8-6.jpg
     
  16. Nericksenna

    Nericksenna Active Member

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    Many issues still to resolve, especially with the walls, side_L ai, logos, final cam, the rest of the buildings.
    I am happy though that the PC doesn't lag with all the current buildings :) gnite
     
  17. Johnr777

    Johnr777 Moderator

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  18. Nericksenna

    Nericksenna Active Member

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    No the final camera value IN is 0.83 and OUT is 0.93 (equivalent to the first camera IN value), since I want the camera to zoom in as of beginning of the front straight up to 2nd corner.
     
  19. Johnr777

    Johnr777 Moderator

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    Oh, I think the issue could be the first camera then, has to start after 0.0
     
  20. Nericksenna

    Nericksenna Active Member

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    Oh man, really ? that's too bad, it was looking nice up to the 2nd to last camera :(
     
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