W.I.P. Phoenix 1989 - 1991 F1 Street Circuit

Discussion in 'Tracks' started by EKO Sim-Racing, Jun 11, 2019.

  1. EKO Sim-Racing

    EKO Sim-Racing Well-Known Member

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    OK, I had opened a thread for Dallas, and had started posting things on there, but with my other track (and #1 priority for the last few months): Phoenix Street Circuit F1 Grand Prix from all 3 years (so 3 different versions) 1989 - 1990 - 1991.

    I'll be posting progress here so that people don't think that I just opened a thread on Dallas and see nothing more (since I'm not concentrated on that for now) except on progress of other tracks.

    So for now, here is the video I posted on the other thread, this time it's in the proper one ;)

     
  2. EKO Sim-Racing

    EKO Sim-Racing Well-Known Member

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    Last night did some work on the walkbridges... I have some weird shading issues for the sponsors: sometimes they flicker or they have some strange effect to them. Any suggestions ?

    Screenshot_asr_1991_ferrari_643_phoenix_gp_11-6-119-0-36-4.jpg Screenshot_asr_1991_ferrari_643_phoenix_gp_11-6-119-0-37-12.jpg Screenshot_asr_1991_ferrari_643_phoenix_gp_11-6-119-0-38-7.jpg Screenshot_asr_1991_ferrari_643_phoenix_gp_10-6-119-23-12-49.jpg Screenshot_asr_1991_ferrari_643_phoenix_gp_11-6-119-0-34-58.jpg
     
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  3. luchian

    luchian Administrator Staff Member

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    I assume sponsors are a separate plane, on top of the actual model ?
    In which case, increase distance between model and the plane. Or make a cutout on the bridge model, the size of the sponsor (delete or reverse normals of cutout so that it's "filled" when looking from inside the bridge).
     
  4. Gunnar333

    Gunnar333 Well-Known Member

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    And if they are separate planes try disabling shadow casting.
     
  5. Prototype

    Prototype Well-Known Member

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    Could be a combination of all suggestions above...
     
  6. EKO Sim-Racing

    EKO Sim-Racing Well-Known Member

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    Ok I disabled shadow casting of the ads...
     
  7. EKO Sim-Racing

    EKO Sim-Racing Well-Known Member

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    Screenshot_asr_1991_williams_fw14_phoenix_gp_11-6-119-22-43-17.jpg Screenshot_asr_1991_williams_fw14_phoenix_gp_11-6-119-22-42-23.jpg Screenshot_asr_1991_williams_fw14_phoenix_gp_11-6-119-22-41-41.jpg Screenshot_asr_1991_williams_fw14_phoenix_gp_11-6-119-22-41-1.jpg Screenshot_asr_1991_williams_fw14_phoenix_gp_11-6-119-22-40-38.jpg Screenshot_asr_1991_williams_fw14_phoenix_gp_11-6-119-22-39-11.jpg Screenshot_asr_1991_williams_fw14_phoenix_gp_11-6-119-22-38-50.jpg Screenshot_asr_1991_ferrari_643_phoenix_gp_11-6-119-21-53-52.jpg Screenshot_asr_1991_ferrari_643_phoenix_gp_11-6-119-21-51-26.jpg Screenshot_asr_1991_ferrari_643_phoenix_gp_11-6-119-21-51-19.jpg
    ...and I increased the distances between the model and the plane... and still (depending on which side we're looking at it) still gives me the wacky issue:
    Screenshot_asr_1991_williams_fw14_phoenix_gp_11-6-119-22-43-17.jpg Screenshot_asr_1991_williams_fw14_phoenix_gp_11-6-119-22-42-23.jpg Screenshot_asr_1991_williams_fw14_phoenix_gp_11-6-119-22-41-41.jpg Screenshot_asr_1991_williams_fw14_phoenix_gp_11-6-119-22-41-1.jpg Screenshot_asr_1991_williams_fw14_phoenix_gp_11-6-119-22-40-38.jpg
     
    Last edited: Jun 13, 2019
  8. EKO Sim-Racing

    EKO Sim-Racing Well-Known Member

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    By the way luchian, I followed your tutorial for the real shading settings and maps for the tamac, this is the result I get, it's ok, but I think it can be way better from the examples you showed :(
     
  9. EKO Sim-Racing

    EKO Sim-Racing Well-Known Member

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    And where can i find this shadow bias ?
     
  10. Prototype

    Prototype Well-Known Member

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    It will be in the shader attributes dropdown list in KS editor. I tried this out after Lilski posted that info.
    An example of that is in ksPerPixelMultiMap_AT_NM_Detail. Not saying thats the shader to use, just using an example, but I used that to play around with shadowBiasMulti, and it started removing the self shadow from my Armco mesh for example. I haven't used it or explored that any further, but that's the gist of it, I think.
     
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  11. luchian

    luchian Administrator Staff Member

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    I was merely the scribe, Lilski provided all the knowledge :). All the textures are important, including the alpha in the diffuse. In your case, maybe the issue is with the detail not tiling too seamlessly ? Or with the multiplication numbers in the shader ? Don't really know just by looking at the images.
     
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  12. Prototype

    Prototype Well-Known Member

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  13. EKO Sim-Racing

    EKO Sim-Racing Well-Known Member

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    Yes, this seems to be the solution I needed. I just need to confirm tonight that this was the real problem. Can't wait to try it out :)
     
  14. EKO Sim-Racing

    EKO Sim-Racing Well-Known Member

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    GRRR... still flickering. Now it's just one on the main straight, all the other sponsor ads seem fine.
     
  15. EKO Sim-Racing

    EKO Sim-Racing Well-Known Member

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    However the shadowbias trick really helped my concrete walls look way better :)
     
  16. Gunnar333

    Gunnar333 Well-Known Member

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    Difficult to say by not seeing the mesh model. If the billboard is two sided:
    Maybe one side is not flipped correctly.
    Or the normals are not facing in the right direction.
    Or the corner vertices are wrong merged together.
     
  17. EKO Sim-Racing

    EKO Sim-Racing Well-Known Member

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    The billboard is one-sided, the support of the billboard is 2-sided but merged into 1 mesh.
    For some reason, I'm almost thinking it's a lighting issue depending on the light source and the way it hits the billboard, have you heard of such an issue before ?
     
  18. Gunnar333

    Gunnar333 Well-Known Member

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    Sorry. Never had this problem.
     
  19. Norman Leslie

    Norman Leslie New Member

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    Really looking forward to a release! Lots of nostalgia from F1GP on my Amiga back in the day, if you need a tester of sorts, I'll be only too happy to help! :whistle::)
     
  20. EKO Sim-Racing

    EKO Sim-Racing Well-Known Member

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    You'll have to wait a while before any release, there are 3 version years to do, all 3 have different configurations with the biggest one being between 90 and 91. :)
     
    Norman Leslie likes this.
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