W.I.P. Phoenix 1989 - 1991 F1 Street Circuit

Discussion in 'Tracks' started by Nericksenna, Jun 11, 2019.

  1. Nericksenna

    Nericksenna Active Member

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    Quick question: there is NO WAY to make the AI line within 3dsmax, correct ?
     
  2. Johnr777

    Johnr777 Moderator

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    yeah, im almost 100% sure the rule is have camera 1 start at 0.0, and the last finish at 1.0 or 0.99 , to complete the "spline"
     
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  3. Nericksenna

    Nericksenna Active Member

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    Ok, well then I'll rectify that then, see how it goes. Thank you Johnr777
     
  4. Johnr777

    Johnr777 Moderator

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    Dont think so, file looks more in depth and holds more info than what a CSV can do
     
  5. fughettaboutit

    fughettaboutit Moderator

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    (citation points to another post)

    Code:
    [CAMERA_0]
    NAME=S/F
    POSITION=44.7001 ,-4.21651 ,-3.24313
    ...
    IN_POINT=0
    OUT_POINT=0.00799148
    
    ...
    
    [CAMERA_29]
    NAME=last, s/f again
    POSITION=44.7001 ,-4.21651 ,-3.24313
    ...
    IN_POINT=0.986
    OUT_POINT=1
    
    note: [CAMERA_...] starts with 0
    note2: last cam should be same as first, except IN_POINT and OUT_POINT
    note3: values for IN_POINT and OUT_POINT can be seen in the center of AI app, or in shadersPatch debug app "currPoT" - current PointOfTrack
    https://www.racedepartment.com/downloads/custom-shaders-patch-debug-app-advanced.29060/
     
    Last edited: Dec 4, 2019
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  6. fughettaboutit

    fughettaboutit Moderator

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  7. Nericksenna

    Nericksenna Active Member

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  8. Nericksenna

    Nericksenna Active Member

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    pffff... Found my error:
    I indicated in my camera.ini file CAMERA_COUNT=11, indeed had up to [CAMERA_11]... just forgot that [CAMERA_0] existed... therefore [CAMERA_11] never popped up. I had actually to indicate CAMERA_COUNT=12

    :whistle::rolleyes::banghead:o_O
     
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  9. Nericksenna

    Nericksenna Active Member

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    Hi everybody ! I got a quick question: How and with what shader can I use to make a sort of reflective tape ?
    You know what I mean ? like this type of tape:
    upload_2020-1-20_19-22-14.png
     
  10. Johnr777

    Johnr777 Moderator

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    Probably one of the shaders that gives you a map slot, certain colors in that map could boost specular/reflection I think.
     
  11. Nericksenna

    Nericksenna Active Member

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