W.I.P. Phoenix 1989 - 1991 F1 Street Circuit

Discussion in 'Tracks' started by EKO Sim-Racing, Jun 11, 2019.

  1. EKO Sim-Racing

    EKO Sim-Racing Well-Known Member

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    Quick question: there is NO WAY to make the AI line within 3dsmax, correct ?
     
  2. Johnr777

    Johnr777 Moderator

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    yeah, im almost 100% sure the rule is have camera 1 start at 0.0, and the last finish at 1.0 or 0.99 , to complete the "spline"
     
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  3. EKO Sim-Racing

    EKO Sim-Racing Well-Known Member

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    Ok, well then I'll rectify that then, see how it goes. Thank you Johnr777
     
  4. Johnr777

    Johnr777 Moderator

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    Dont think so, file looks more in depth and holds more info than what a CSV can do
     
  5. fughettaboutit

    fughettaboutit aka leBluem

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    (citation points to another post)

    Code:
    [CAMERA_0]
    NAME=S/F
    POSITION=44.7001 ,-4.21651 ,-3.24313
    ...
    IN_POINT=0
    OUT_POINT=0.00799148
    
    ...
    
    [CAMERA_29]
    NAME=last, s/f again
    POSITION=44.7001 ,-4.21651 ,-3.24313
    ...
    IN_POINT=0.986
    OUT_POINT=1
    
    note: [CAMERA_...] starts with 0
    note2: last cam should be same as first, except IN_POINT and OUT_POINT
    note3: values for IN_POINT and OUT_POINT can be seen in the center of AI app, or in shadersPatch debug app "currPoT" - current PointOfTrack
    https://www.racedepartment.com/downloads/custom-shaders-patch-debug-app-advanced.29060/
     
    Last edited: Dec 4, 2019
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  6. fughettaboutit

    fughettaboutit aka leBluem

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  7. EKO Sim-Racing

    EKO Sim-Racing Well-Known Member

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  8. EKO Sim-Racing

    EKO Sim-Racing Well-Known Member

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    pffff... Found my error:
    I indicated in my camera.ini file CAMERA_COUNT=11, indeed had up to [CAMERA_11]... just forgot that [CAMERA_0] existed... therefore [CAMERA_11] never popped up. I had actually to indicate CAMERA_COUNT=12

    :whistle::rolleyes::banghead:o_O
     
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  9. EKO Sim-Racing

    EKO Sim-Racing Well-Known Member

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    Hi everybody ! I got a quick question: How and with what shader can I use to make a sort of reflective tape ?
    You know what I mean ? like this type of tape:
    upload_2020-1-20_19-22-14.png
     
  10. Johnr777

    Johnr777 Moderator

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    Probably one of the shaders that gives you a map slot, certain colors in that map could boost specular/reflection I think.
     
  11. EKO Sim-Racing

    EKO Sim-Racing Well-Known Member

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  12. GregzVR

    GregzVR New Member

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    Was fun reading through this thread, to see how 'the sausage' is made. :D
     
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  13. André Gazzi

    André Gazzi New Member

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    When you expect to finalize all the track, to be ready to play?
     
  14. EKO Sim-Racing

    EKO Sim-Racing Well-Known Member

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    Well as you can see above and below, there’s still a LOT of work to be done, mainly on buildings and reattribution of the correct sponsors per year. I had thought in the beginning of this personal project that I would have finished end 2019, which of course wasn’t the case, I prefer now not to say what date anyone should “expect”, but one day it’s gonna be done and everyone will know ;)
    Here’s the 91 version that has started in dev:

     
  15. GregzVR

    GregzVR New Member

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    Don't forget about the distant horizon and further-out buildings, which I guess could be a few basic poly 'sides'. :)
     
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  16. AvFwT

    AvFwT New Member

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    Project is looking very good.

    It isn’t dead right? Could you atleast post the dev version so we could enjoy it.
     
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  17. EKO Sim-Racing

    EKO Sim-Racing Well-Known Member

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    Nope it’s not dead no worries, just got other tracks to finish in priority.

    actually I made couple more buildings last few days:
    32C484C9-B499-4AD0-9A99-B94B25985A3C.jpeg 16C1C3ED-A7C8-4F5F-9F7A-A1C002A4ABEF.jpeg 883491E3-87B9-4B66-A34A-3972AAE0493D.jpeg
    it takes a while to make knowing that the track has approximately 80-100 visible buildings.

    when it’s finished, you’ll know ;)
     
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  18. EKO Sim-Racing

    EKO Sim-Racing Well-Known Member

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    The thing is, I’m not making the track with approximate stuff. It’s either exact or I don’t do it ;)
    So patience :)
     
  19. EKO Sim-Racing

    EKO Sim-Racing Well-Known Member

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  20. AvFwT

    AvFwT New Member

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    Amazing! Looks very good.

    Very excited to drive the new RSS Formula V12 around this track.

    If you need a beta tester or anything;)

    Keep up the good work!
     
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