W.I.P. Pats acres finally :)

Discussion in 'Tracks' started by LockeNessMotorsports, Jul 27, 2017.

  1. luchian

    luchian Administrator Staff Member

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    ksPerPixel is ok. Maybe it looks strange because you forgot to use alpha in the texture/shader ?
    Anyhoo, here are some sample settings.

    paint.jpg
     
  2. LockeNessMotorsports

    LockeNessMotorsports Active Member

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    Cheers yeah possibly thanks for the shader settings :)
     
  3. LockeNessMotorsports

    LockeNessMotorsports Active Member

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    So I think I'm on the finalizing stage finally getting there. Let's just say it's a been a bloody big journey I'm still overwhelmed by somethings but I think next time I do a track I'll have better understanding it's a been a bit of a disaster from the start aha with the google map data not being able to do a decent mask etc. I still need to delve into ks editor yet aha so we'll see where that goes.

    Apparently in future I need a closer to the track shot for the diffuse to do the mask instead of the whole thing A few things i need to try and do now is make it look more full and cover some of the edges with either trees or bushes it's a bit too open.


    upload_2018-4-16_1-42-17.png
     
    Last edited: Apr 16, 2018
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  4. LockeNessMotorsports

    LockeNessMotorsports Active Member

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    I need way more trees according to videos and I'm a little stumped on how to do this at the moment, around the edges it seems to be hedgerows as you can see in the photo below. I was thinking about doing a simple plane around the outside but do you reckon I'd need some thickness?

    Only problem is you can't set it up in a y or x position as it would be too wide or go with single bushes?

    The bushes you'll see:
    upload_2018-4-16_14-25-5.png


    Hedgerow texture I have is here:

    upload_2018-4-16_14-26-29.png

    upload_2018-4-16_14-27-7.png
     
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  5. LockeNessMotorsports

    LockeNessMotorsports Active Member

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    upload_2018-4-16_15-5-18.png

    I added some more vegetation still trying to figure out how to go about those bushes though.
     
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  6. luchian

    luchian Administrator Staff Member

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    Your track is rather small, so I would tend to think performance would not be a problem. Therefore, why not going for Y trees and bushes ? For the bushes you could make a test on a small area (like 10-20 m long) and place some tens of Y shaped bushes. See how they look. Maybe they would give you the thickness you need.

    Otherwise, I assume you can go for the "wall" type but they might look too flat. So might want to place some "wigs" to give it some volume. It is a bit like the hay bale discussion :D.
     
  7. LockeNessMotorsports

    LockeNessMotorsports Active Member

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    I thought it wouldn't be possible to make the bush wall in a y shape or x as it's going to stick to far out if you get what I mean, I'll need to look for a way to add thickness to it I think as a wall like the trees just isn't going to work. I couldn't find any other textures I could use as a bush object like the ones on track.
     
  8. LockeNessMotorsports

    LockeNessMotorsports Active Member

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    I thought it wouldn't be possible to make the bush wall in a y shape or x as it's going to stick to far out if you get what I mean, I'll need to look for a way to add thickness to it I think as a wall like the trees just isn't going to work. I couldn't find any other textures I could use as a bush object like the ones on track.
     
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  9. Leonardo Ratafia

    Leonardo Ratafia Member

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    looking forward to this track, if you'd like some cameras for replay, drop me a line
     
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  10. LockeNessMotorsports

    LockeNessMotorsports Active Member

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    Yeah I'd be interested in that, sorry I didn't reply any sooner mate been busy. I'm near the end now :)
     
  11. LockeNessMotorsports

    LockeNessMotorsports Active Member

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    Just playing around with a few mates testing here's some shots I got in freecam :)

    wip2.jpg wip3.jpg wip1.jpg
     
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  12. LockeNessMotorsports

    LockeNessMotorsports Active Member

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    And some others


    [​IMG] wip5.jpg
     
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  13. Leonardo Ratafia

    Leonardo Ratafia Member

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    Nice it looks pretty decent, good work

    Sent from my Moto G (4) using Tapatalk
     
  14. Leonardo Ratafia

    Leonardo Ratafia Member

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    so everything is almost ready, cameras included?
     
  15. LockeNessMotorsports

    LockeNessMotorsports Active Member

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    Not yet it's using another track folder structure atm, need to do my own me and a few friends are testing for a couple of days, minor fixes cameras still need to be done.
     
  16. Leonardo Ratafia

    Leonardo Ratafia Member

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    well, if you want, send me a version via PM . no problem
     
  17. LockeNessMotorsports

    LockeNessMotorsports Active Member

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    I will do soon.
     
  18. LockeNessMotorsports

    LockeNessMotorsports Active Member

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    So I've been playing around the multilayer fresnel nm shader to see what results I can get, I decided to snap a picture off google earth of some grass and the variation is very nice however, my dirt textures and brown grass have a hue on it from the diffuse :(.


    upload_2018-5-4_19-7-26.png



    The google earth diffuse:

    4096x4096

    upload_2018-5-4_19-8-21.png
     
  19. Johnr777

    Johnr777 Active Member

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    Sometimes you’ll have a better result removing the color from the diffuse, and colouring the detail maps instead.
     
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  20. LockeNessMotorsports

    LockeNessMotorsports Active Member

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    Tried another area and I'm happy with this one this time, it must have been the type of grass on google earth.

    upload_2018-5-4_19-48-48.png
     
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