Featured TUTORIAL Build your FIRST track - BASIC GUIDE

Discussion in 'Tracks' started by luchian, Jun 14, 2014.

  1. Xuacu

    Xuacu Member

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    Thank you!

    Looking for morte info about hints I found this in the forum:


     
    Last edited: Jul 5, 2023
  2. Xuacu

    Xuacu Member

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    I have solved the problem with these parameters:

    ; 01
    [HINT_0]
    START=0.0
    END=0.055
    VALUE=0.9

    [HINT_0]
    START=0.95
    END=1.0
    VALUE=0.9



    Thank you very much!
     
    quetillo and fughettaboutit like this.
  3. Xuacu

    Xuacu Member

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    I have realized that I have the nomenclature wrong, but it still works, it may be that one of the two sectors is not applying it

    It is currently named like that: [HINT_0] [HINT_0]
    and it should be like that I think: [HINT_0] [HINT_1]
     
    Last edited: Jul 7, 2023
    fughettaboutit likes this.
  4. Xuacu

    Xuacu Member

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    duplicated messsage
     
  5. heryy21

    heryy21 Member

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    Hi guys, i am making a track and i wonder how i could make a similar starting counter device like in this video from 0:17, can anyone help me?

     
  6. Johnr777

    Johnr777 Moderator

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    You would need some basic LUA knowledge to accomplish that. Maybe best to find the track and see how it was done?
     
  7. quetillo

    quetillo Member

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    Hello people, I have a rallycross circuit, with 2 surface, road and gravel, I try to create the AI and the CSV, without result, I have tried everything and nothing
     

    Attached Files:

  8. fughettaboutit

    fughettaboutit aka leBluem

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    is the sand part declared as
    IS_VALID=1
    in surfaces.ini?
     
  9. Johnr777

    Johnr777 Moderator

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    rename the gravel to road and try recording the CSV again
     
  10. Johnr777

    Johnr777 Moderator

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    Might be hardcoded / namecoded for the game to think its not a valid surface
     
  11. quetillo

    quetillo Member

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    The gravel surface is like this IS_VALID TRACK=1 if I put it like this.
    IS_VALID_TRACK=0 I get the message. I record again and it comes out like this, but it only appears in the area where gravel is assigned, it becomes small. And I don't know if it is from ai_hints or from where. I have the 2 side_l and r.csv
     

    Attached Files:

  12. Johnr777

    Johnr777 Moderator

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    Issue is the mesh name…. Use 1ROAD to record the csv and change it back after
     
    quetillo likes this.
  13. quetillo

    quetillo Member

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    Now I have the problem that the cars remain stopped, they accelerate but do not advance, they told me that this is already from the car's ai
     
  14. Johnr777

    Johnr777 Moderator

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    open the fastlane.ai in kseditor and resave
     
  15. quetillo

    quetillo Member

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    but actually it is not the AI but the side_r.csv
    side_l.csv. which is the red limiting line, because the ai is fine.
     
  16. Johnr777

    Johnr777 Moderator

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    You just said the AI cars dont move.
     
  17. quetillo

    quetillo Member

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    That's right, the AI cars accelerate but do not come out, I was looking for information and they say that it is by touching the rpm of the car.

    I've been watching videos of generating the AI and each video is different, regarding pit_lane or fasty_lane. Looking for videos on how to join the 2 csv. something confusing if you start watching videos and each one is in a different way
     
  18. Johnr777

    Johnr777 Moderator

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    That means the AI line is corrupt, because maybe you changed the 1SAND to 1ROAD, or whatever...

    To fix, you import the AI line in kseditor and resave.

    To make side CSV, you use the app AI LINE HELPER
     
  19. ClipsDlamini

    ClipsDlamini New Member

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    Hey Luchian, I was wondering if you are still active on the forums? I have a few questions I would like some solution based answers to.
     
  20. fughettaboutit

    fughettaboutit aka leBluem

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    Lucian is still here. There should be no question others would not be able to answer...I mean just go ahead and ask...
     
    luchian likes this.
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