Featured TUTORIAL Build your FIRST track - BASIC GUIDE

Discussion in 'Tracks' started by luchian, Jun 14, 2014.

  1. luchian

    luchian Administrator Staff Member

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    Very true. Luckily many guys more knowledgeable (and quicker to respond) than me are around (@fughettaboutit being one of them). Which is awesome :nerd:. Thank you all for helping, sharing and spreading the knowledge. :rolleyes:
     
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  2. quetillo

    quetillo Member

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    Good, I've seen several videos on YouTube of playing assetto corsa in circuit the AI goes around a different area, which is usually called joker or jokker. Some know how it is achieved. Thank you
     
  3. Johnr777

    Johnr777 Moderator

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    No, not really possible since you can’t force the AI to take different lines.

    Post a link to an example of YouTube videos you are watching…
     
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  4. quetillo

    quetillo Member

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  5. quetillo

    quetillo Member

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    I don't know if it is that you can take several trucks or that the AI can take them, but I think it says like this, that they can take them, it is very strange to me, because it is impossible to make 2 AIs and have them stored differently.
     
  6. heryy21

    heryy21 Member

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    Hi guys, someone can help me convert an .mas track file to fbx or kn5?
     
    Last edited: Sep 18, 2023
  7. Johnr777

    Johnr777 Moderator

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    Not the purpose of this thread... but... assuming you have permission for this conversion or you are keeping it private:

    - find tool to unpack .mas file.
    - use 3dsimed to convert the .gmt mesh files to fbx.
    - import fbx file in blender or 3ds max to rename physical meshes, add pits/grid spawn objects, timing objects, etc.
    - export to kseditor to set up shaders and pack to kn5.
     
  8. heryy21

    heryy21 Member

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    I know about 3dsimed but i dont really want to pay 30$ for the program just for this conversion and i tought there is another way
     
  9. Johnr777

    Johnr777 Moderator

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    Theres a trial period - 20 days I think
     
  10. heryy21

    heryy21 Member

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    I will try, thanks
     
  11. quetillo

    quetillo Member

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    Could someone tell me how to echo, I make a cube and raise it above the road about 3 meters, I give it the name AC_REVERB_...... I create an audio sources and put the reverb there. I also try it with ac_audio_.... When creating the cubes I export them separately and create a kn5, but it doesn't make sound. I don't know if I'm doing something wrong
     
  12. quetillo

    quetillo Member

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    [REVERB_0]
    ENABLED=1
    NODE=AC_AUDIO_PRIMER
    MINDISTANCE=15
    MAXDISTANCE=300
    PRESET=UnderWater

    [REVERB_1]
    ENABLED=1
    NODE=AC_REVERB_QUINT
    MINDISTANCE=100
    MAXDISTANCE=200
    DENSITY=80
    PRESET=Mountains
     
  13. quetillo

    quetillo Member

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    okay, it seems that it only works if you export everything, you can't export the cubes separately and create a kn5, it doesn't work, at least for me, if I export everything together the reveb sounds
     
  14. Johnr777

    Johnr777 Moderator

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    Assuming you added the kn5 to models ini?
     
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  15. quetillo

    quetillo Member

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    If yes, first I did it separately, and I put it inside the model.ini, and it did not work for me, then I exported everything together and if it is heard. A very strange thing. But well it already works, try to create a AC_AUDIO in u path I gave a cube a AC_AUDIO_1 name and put it in audio_sources.ini where I put an address, where I have in path inside a sfx I have a wav sound, but I have seen that it does not work. I do not know if it has stopped working with the updates, that each update fails something, a shame
     
  16. quetillo

    quetillo Member

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    How can I change the color of the powder?I have tried this
    [DIRT]
    DIRT_COLOR_A = 255, 255, 255, 0.1 ; first dirt color
    DIRT_COLOR_B = 140, 130, 120, 0.006 ; second dirt color
    GRASS_COLOR_A = 52, 80, 48, 0.006 ; first grass color
    GRASS_COLOR_B = 42, 51, 34, 0.006 ; second grass color
    DIRT_GAIN = 1.0 ; how fast dirt would be accumulated
    DIRT_FADE_GAIN = 1.0 ; how fast dirt would fade
    GRASS_GAIN = 1.0 ; how fast grass would be accumulated
    GRASS_FADE_GAIN = 1.0 ; how fast grass would fade
    and name snov to the road, and on surface I have it like this, but no white snow powder comes out

    [SURFACE_1]
    KEY=SNOV
    FRICTION=0.70
    DAMPING=0.0
    WAV=gravel.wav
    WAV_PITCH=0
    FF_EFFECT=NULL
    DIRT_ADDITIVE=0.3
    BLACK_FLAG_TIME=0
    IS_VALID_TRACK=1
    SIN_HEIGHT=0.01
    SIN_LENGTH=2
    IS_PITLANE=0
    VIBRATION_GAIN=0.01
    VIBRATION_LENGTH=0.01
     
  17. Johnr777

    Johnr777 Moderator

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    Code:
    [TYRES_FX]
    GRASS_COLOR_A = 255, 255, 255, 0.006
    GRASS_COLOR_B = 255, 255, 255, 0.006
    DIRT_COLOR_A = 255, 255, 255, 0.006
    DIRT_COLOR_B = 255, 255, 255, 0.006
     
  18. quetillo

    quetillo Member

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    [DIRT]
    DIRT_COLOR_A = 255, 255, 255, 0.1 ; first dirt color
    DIRT_COLOR_B = 140, 130, 120, 0.006 ; second dirt color
    GRASS_COLOR_A = 52, 80, 48, 0.006 ; first grass color
    GRASS_COLOR_B = 42, 51, 34, 0.006 ; second grass color
    DIRT_GAIN = 1.0 ; how fast dirt would be accumulated
    DIRT_FADE_GAIN = 1.0 ; how fast dirt would fade
    GRASS_GAIN = 1.0 ; how fast grass would be accumulated
    GRASS_FADE_GAIN = 1.0 ; how fast grass would fade

    [TYRES_FX]
    GRASS_COLOR_A = 250, 250, 250, 0.06
    GRASS_COLOR_B = 250, 250, 250, 0.06
    ;;; or this if its not a grass surface
    ; DIRT_COLOR_A = 250, 250, 250, 0.06
    ; DIRT_COLOR_B = 250, 250, 250, 0.06
    SURFACE_TYPE_0 = see_this
     
  19. quetillo

    quetillo Member

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    I put it like this and it still doesn't change the color, I think it's from the CSP because every time it is updated and something new is added, something else breaks
     
  20. quetillo

    quetillo Member

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    What is the best setting for a good embossed texture? multimap, normal map, etc.
     
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