dont use jpg, use dds with mipmaps, then this should look better
on another note:
- nvidia graphics card: set Anisotropic Filtering to 16x in nVidia control panel
- amd graphics card: set Anisotropic Filtering to 16x in AC video options to 16x
edit: it might still look bad in ksEditor, important is how it works in game
Thank you for your help and quick reply, i very much appreciate your help.
It seems that after doing the Filtering to 16x in both Content Manager for the AC video option and to my AMD Radeon video card for the AC App, seems to have improved the texture slightly.
Is not as blury as it was before.
Is still blury further away. Perhaps because i used jpgs as my texture files in the editor.
Also, i have seen that when using dds files (from someone else project) in the ks editor, it says 0kb for the file size when i load the texture file.
I've only noticed that when i have tried to save the project in kseditor with "Save Persistence" and when i close the editor and open the project again, all my textures are gone, even if i load the persistence, it doesn't do anything. I've seen that with the jpgs it doesn't have that issue, it shows the file size and it does save the texture for future opening of the project. So that is why i went with the jpgs files for now.
I don't understand how to make all these dds files, don't know how to make that purple version for example.
I've found that my Ps needs a plugin to open and save dds files, which i'm looking into that for the moment.
This question is not related to all above, but i was wondering. I've tried to do a night race , around 22PM, on the map i'm building, and i've noticed is quite pitch black.
Is there a way to ad light on my map? like slightly, like is beeing reflected from the moon?
I would like my map to look nice and be playable as night as well. Would love to know.
Thank you to everyone for your help.
Can't wait to finish my map and release it for everyone to have a go.
Is just a small portion of road bends in a mountain road in my country. I'm making it for a friend to train for a drift competition round which will be hold there, so is good for him that he can practice before the round.
*I was wondering if there is a way of exporting the actual texture files from the original AC Game to use them for my maps, as they are good quality texture and it would be easier for me to make my map having the textures already.
Thank you.