Xuacu
Member
Super! Thank you very much!
Thank you!basically yes, but you can have values above, where 1.1 is like 110%
using that in [HINT... makes them push more, where 0.5 is hold back by half!
Looking for morte info about hints I found this in the forum:
Hi! In the data folder (under your main track folder) is a file called ai_hints.ini. Open that up in a text editor. You can add hints to help the AI deal with things like that. e.g.
;the left hand bend (you can put anything here. It's just a comment)
[HINT_0]
START=0.08
END=0.10
VALUE=0.595
;the drop
[HINT_1]
START=0.227
END=0.247
VALUE=0.35
;the kink. Don't back off too much!
[HINT_2]
START=0.297
END=0.32
VALUE=1.35
So START and END are the start and end points for the hint. 0 is when you cross the start of the AI spline and 1 is the end of the spline (1 lap). So 0.3 is 30% through the lap. You can find these values easily using the AI line helper app (https://www.racedepartment.com/downloads/ai-line-helper.16016/). It tells you the number as you drive the lap. Just plug these numbers in where they fit.
VALUE = This is the value of how much the ai should push in comparison with default. e.g. 0.9 = back off a little, 0.5 = back off quite a bit and drive more slowly, 1 = drive normally (you wouldn't use this as this is the default value), 1.4 = drive wrecklessly
Hope this helps. There are other tweaks possible in the AI_HINTS.INI file but I don't know enough about them to advise. The above use is the most common.
set road to valid, all others to invalid
View attachment 5451
when recording the new ai line, everything else but your road-mesh in your surfaces.ini should be set to IS_VALID_TRACK=0
if you dont do this, ac will assume it can drive anywhere, also in the pits, if you use your normal "surfaces.ini" with pits set to valid
another thing that should fix this (i dont know for sure)
would be recording side_r.csv and side_l.csvwith ai-line helper and using those with the "holding-shift at ac-start" method
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