Hello all, I'd like to improve my texturework so I'm trying to get the multilayer shaders to work but every time I load my image files (either mask or diffuses) it seems to come up as nothing at all in KsEditor and the material just shows up black. Below is a pic of the mask image file coming up as having no pixels and no kb... Anyone know what I'm doing wrong? Thanks in advance
Hi guys, probably it was already asked but i can't find it so: There's a way to make (on a city track like monaco) the road outside the "white" line as out track (like it was grass and the time get cancelled) but keeping it as ROAD? I don't know if i explained what i want to do in a right way or not hahahaha
The road outside that line has to be its own object, ie: 1OUTSIDE Then you can add that object's surface properties to your track's surface.ini like this: [SURFACE_1] KEY=OUTSIDE FRICTION=0.95 DAMPING=0 WAV= WAV_PITCH= FF_EFFECT=NULL DIRT_ADDITIVE=0 BLACK_FLAG_TIME=0 IS_VALID_TRACK=0 SIN_HEIGHT= SIN_LENGTH= IS_PITLANE=0 VIBRATION_GAIN=0 VIBRATION_LENGTH=0 then make sure the IS_VALID_TRACK is set to "0"
I created 3 type of road 1ROADxxx for the main asphalt which is the "race track" 2ROADxxx and 3ROADxxx for the outside part of the racetrack which the lap should be invalidated. In the surface.ini i put this [SURFACE_0] KEY=KERB FRICTION=0.96 DAMPING=0 WAV=kerb.wav WAV_PITCH=1.3 FF_EFFECT=1 DIRT_ADDITIVE=0 BLACK_FLAG_TIME=0 IS_VALID_TRACK=1 SIN_HEIGHT=0 SIN_LENGTH=0 IS_PITLANE=0 VIBRATION_GAIN=0.4 VIBRATION_LENGTH=1.5 [SURFACE_1] KEY=1ROAD FRICTION=0.98 DAMPING=0 WAV= WAV_PITCH=0 FF_EFFECT=NULL DIRT_ADDITIVE=0 BLACK_FLAG_TIME=0 IS_VALID_TRACK=1 SIN_HEIGHT=0 SIN_LENGTH=0 IS_PITLANE=0 VIBRATION_GAIN=0 VIBRATION_LENGTH=0 [SURFACE_2] KEY=2ROAD FRICTION=0.8 DAMPING=0.1 WAV= WAV_PITCH=0 FF_EFFECT=0 DIRT_ADDITIVE=1 IS_VALID_TRACK=0 BLACK_FLAG_TIME=0 SIN_HEIGHT=0.04 SIN_LENGTH=0.5 IS_PITLANE=0 VIBRATION_GAIN=0.2 VIBRATION_LENGTH=0.3 [SURFACE_3] KEY=3ROAD FRICTION=0.8 DAMPING=0.1 WAV= WAV_PITCH=0 FF_EFFECT=0 DIRT_ADDITIVE=1 IS_VALID_TRACK=0 BLACK_FLAG_TIME=0 SIN_HEIGHT=0.04 SIN_LENGTH=0.5 IS_PITLANE=0 VIBRATION_GAIN=0.2 VIBRATION_LENGTH=0.3 [SURFACE_4] KEY=PIT FRICTION=0.95 DAMPING=0 WAV= WAV_PITCH=0 FF_EFFECT=NULL DIRT_ADDITIVE=0 IS_VALID_TRACK=1 BLACK_FLAG_TIME=0 SIN_HEIGHT=0 SIN_LENGTH=0 IS_PITLANE=1 VIBRATION_GAIN=0 VIBRATION_LENGTH=0 But once in game it seems not work right, im doing wrong something? Thanks in advance
You can’t use 1ROAD in the surface.ini file, the “1” number is just to be able to use multiple files. The surface file should say “ROAD” only... But don’t use ROAD for the outside, use something like 1OUT.001 and 1OUT.002 then in the surface.ini make one entry called OUT. That way there’s no confusion and the game will not do weird things
But the OUTSIDE zone is not delimited by walls, is a free zone, if i don't call it ROAD the car will fall into a blackhole or not?
there's a specific way to define it or i easily call the 3ROAD103 as OUTSIDE1 and create the surface entry like this one [SURFACE_5] KEY=OUTSIDE FRICTION=0.95 DAMPING=0 WAV= WAV_PITCH=0 FF_EFFECT=NULL DIRT_ADDITIVE=0 IS_VALID_TRACK=1 BLACK_FLAG_TIME=0 SIN_HEIGHT=0 SIN_LENGTH=0 IS_PITLANE=1 VIBRATION_GAIN=0 VIBRATION_LENGTH=0 ?
Cheers, I've looked but can't find a similar option in maya apart from using another road to cut a boolean hole I could just leave it as the elevations do feel on point.
So another weird Issue how come the car is spawning in the middle of the track? I've made sure all my pit dummies are in the pit area and there's no dummies in the middle of the track
In maya the pivot is default y up, it could be the transforms though I'll try freezing all transforms on the dummies and see if that fixes it.
Yeah I don’t work with Maya... but the end result should be like this no matter what software is used, each object should have a pivot point in its center.
I cannot get the kseditor to work with my textures. They're all 512x512 png (converted to dds aswell), and they work fine in 3dsimed and in rhino (where they've been modeled into). I really have no clue about what I'm doing wrong, anybody got a similar problem ever? Sketchup cube buildings works as they should with terrible textures, while these one that should be done properly aren't working... Here are 2 screenshots on Rhino on kseditor