W.I.P. Phoenix 1989 - 1991 F1 Street Circuit

Discussion in 'Tracks' started by EKO Sim-Racing, Jun 11, 2019.

  1. EKO Sim-Racing

    EKO Sim-Racing Well-Known Member

    Joined:
    Dec 5, 2018
    Messages:
    376
    Likes Received:
    336
  2. MGMetroDave

    MGMetroDave Active Member

    Joined:
    Apr 7, 2019
    Messages:
    141
    Likes Received:
    159
    Lol. I was more thinking of Piquet's last minute avoidance. But anyway, I'm highly skilled at.... spinning. We just need a B190 skinned as a B191 and we'll be good to go!
     
    EKO Sim-Racing likes this.
  3. EKO Sim-Racing

    EKO Sim-Racing Well-Known Member

    Joined:
    Dec 5, 2018
    Messages:
    376
    Likes Received:
    336
    ...and what about Alesi's avoidance on De Cesaris ? Hey, I say I prefer winning, but only in the first corner lool!
    A B190 is relatively easy to reproduce, just need to do the physics... you can do something worthy no ?
     
    MGMetroDave likes this.
  4. EKO Sim-Racing

    EKO Sim-Racing Well-Known Member

    Joined:
    Dec 5, 2018
    Messages:
    376
    Likes Received:
    336
    (ps: do download my link before my account gets shut down by F1). IT'S THE MOST BEAUTIFUL F1 SOUNDS YOU'LL EVER HEAR AT ONCE
     
    MGMetroDave likes this.
  5. MGMetroDave

    MGMetroDave Active Member

    Joined:
    Apr 7, 2019
    Messages:
    141
    Likes Received:
    159
    I've never made an AC car. Seems there's a lot to it. Maybe one day! ;-)
     
  6. EKO Sim-Racing

    EKO Sim-Racing Well-Known Member

    Joined:
    Dec 5, 2018
    Messages:
    376
    Likes Received:
    336
    Well the day you decide to try it out let me know ;)
     
    Last edited: Oct 25, 2019
    MGMetroDave likes this.
  7. EKO Sim-Racing

    EKO Sim-Racing Well-Known Member

    Joined:
    Dec 5, 2018
    Messages:
    376
    Likes Received:
    336
    Before I forget, I've got a few questions about an animated object: I've got to make an rotating "BUS" sign, which pivots simply on a Z axis.
    How can I perform this to make it work in Assetto Corsa ? Like, do I make an animated object and then simply export it as an FBX or something that I just open up in kseditor and that's it or are there a few tricks to make this work ?

    I don't want to make an animated object and then realize later that it won't work because I made it this way or that way.

    Any practical advice ? I'm asking this as I know we can do it for cars, but I'm not quite sure about how to do it for track objects.
     
  8. MGMetroDave

    MGMetroDave Active Member

    Joined:
    Apr 7, 2019
    Messages:
    141
    Likes Received:
    159
    To my knowledge I don't think this is currently possible (unless Ilja has more tricks up his sleeve). Do you happen to have a photo or video of the sign? Some things can be made to appear to rotate using ksFlow by moving the texture along, but it only works for very specific situations.
     
  9. EKO Sim-Racing

    EKO Sim-Racing Well-Known Member

    Joined:
    Dec 5, 2018
    Messages:
    376
    Likes Received:
    336
  10. MGMetroDave

    MGMetroDave Active Member

    Joined:
    Apr 7, 2019
    Messages:
    141
    Likes Received:
    159
    Thanks for the photo. I see what you mean. It's a shame. I don't think that's possible in tracks (please someone tell me if I'm wrong!)

    The only 3 types of animation I'm currently aware of are:

    1. Dynamic Objects: for objects travelling in a constand direction and speed. The quantity and location can be slightly randomised.

    e.g. (in models.ini)
    [DYNAMIC_OBJECT_1]
    PROBABILITY=100
    MULT=5,25
    FILE=swan.kn5
    POS_MODE=RANDOM
    RND_POS_CENTER=-5,0,0
    RND_POS_RANGE=10,0,-500
    VEL_MODE=RANDOM
    RND_VEL_BASE=0,0,-1
    RND_VEL_RANGE=0,0,0

    2. ksFlags shader: for objects that sway or flap in the wind from side to side

    3. stFlow shader (by Stereo) https://www.racedepartment.com/downloads/stflow-shader.23999/ for occasions when scrolling the texture along/across the mesh will work. I'm currently working on a track that uses this technique. It can be used with an alpha channel for transparency (on the first Normal texture slot). @Gunnar333 has used this brilliantly in Goodwood Hillclimb (https://www.racedepartment.com/downloads/goodwood-festival-of-speed-2017.26839/) on the helicopters to make the rotor blades rotate (the mesh is a fan of quads with the texture scrolling along them), but this is rotation of a different kind to what you need I think.

    4. Bonus (but still not what you're after sorry): You can use stFlow (with and without alpha transparency) and ksFlags IN a dynamic object such as @Gunnar333 did brilliantly with his helicopter. Combined they can be quite cool!

    Sorry it's not what you're after.
     
    EKO Sim-Racing and luchian like this.
  11. EKO Sim-Racing

    EKO Sim-Racing Well-Known Member

    Joined:
    Dec 5, 2018
    Messages:
    376
    Likes Received:
    336
    well it’s a pretty thorough answer, a bit a shame we can’t add a regular animation :-/
    But thank you very very much for your detailed response :)
     
    MGMetroDave likes this.
  12. EKO Sim-Racing

    EKO Sim-Racing Well-Known Member

    Joined:
    Dec 5, 2018
    Messages:
    376
    Likes Received:
    336
    Quick update, nothing much, but I reduced my edifice of Patriots' Park by three quarters to gain some FPS: Screenshot_asr_1991_ferrari_643_phoenix_gp_31-10-119-20-51-36.jpg
     
    MGMetroDave likes this.
  13. Johnr777

    Johnr777 Moderator

    Joined:
    Jul 26, 2017
    Messages:
    1,048
    Likes Received:
    613
    What’s the tri count on something like that?
     
  14. EKO Sim-Racing

    EKO Sim-Racing Well-Known Member

    Joined:
    Dec 5, 2018
    Messages:
    376
    Likes Received:
    336
    You mean number of polys?
     
  15. Johnr777

    Johnr777 Moderator

    Joined:
    Jul 26, 2017
    Messages:
    1,048
    Likes Received:
    613
    Yup
     
  16. EKO Sim-Racing

    EKO Sim-Racing Well-Known Member

    Joined:
    Dec 5, 2018
    Messages:
    376
    Likes Received:
    336
    26923.... :(
    I split them into 9 objects.
     
  17. EKO Sim-Racing

    EKO Sim-Racing Well-Known Member

    Joined:
    Dec 5, 2018
    Messages:
    376
    Likes Received:
    336
    I don’t know how to optimize it further without it looking like crap
     
  18. Johnr777

    Johnr777 Moderator

    Joined:
    Jul 26, 2017
    Messages:
    1,048
    Likes Received:
    613
    You could do a low poly LOD, and use a render of the high poly version for its texture, that would help with performance
     
    MGMetroDave likes this.
  19. EKO Sim-Racing

    EKO Sim-Racing Well-Known Member

    Joined:
    Dec 5, 2018
    Messages:
    376
    Likes Received:
    336
  20. EKO Sim-Racing

    EKO Sim-Racing Well-Known Member

    Joined:
    Dec 5, 2018
    Messages:
    376
    Likes Received:
    336
    No idea how to do such a thing (yet)
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice