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MGMetroDave

Active Member
Lol. I was more thinking of Piquet's last minute avoidance. But anyway, I'm highly skilled at.... spinning. We just need a B190 skinned as a B191 and we'll be good to go!
 

EKO Sim-Racing

Well-Known Member
Lol. I was more thinking of Piquet's last minute avoidance. But anyway, I'm highly skilled at.... spinning. We just need a B190 skinned as a B191 and we'll be good to go!
...and what about Alesi's avoidance on De Cesaris ? Hey, I say I prefer winning, but only in the first corner lool!
A B190 is relatively easy to reproduce, just need to do the physics... you can do something worthy no ?
 

MGMetroDave

Active Member
...and what about Alesi's avoidance on De Cesaris ? Hey, I say I prefer winning, but only in the first corner lool!
A B190 is relatively easy to reproduce, just need to do the physics... you can do something worthy no ?
I've never made an AC car. Seems there's a lot to it. Maybe one day! ;-)
 

EKO Sim-Racing

Well-Known Member
Before I forget, I've got a few questions about an animated object: I've got to make an rotating "BUS" sign, which pivots simply on a Z axis.
How can I perform this to make it work in Assetto Corsa ? Like, do I make an animated object and then simply export it as an FBX or something that I just open up in kseditor and that's it or are there a few tricks to make this work ?

I don't want to make an animated object and then realize later that it won't work because I made it this way or that way.

Any practical advice ? I'm asking this as I know we can do it for cars, but I'm not quite sure about how to do it for track objects.
 

MGMetroDave

Active Member
To my knowledge I don't think this is currently possible (unless Ilja has more tricks up his sleeve). Do you happen to have a photo or video of the sign? Some things can be made to appear to rotate using ksFlow by moving the texture along, but it only works for very specific situations.
 

MGMetroDave

Active Member
Thanks for the photo. I see what you mean. It's a shame. I don't think that's possible in tracks (please someone tell me if I'm wrong!)

The only 3 types of animation I'm currently aware of are:

1. Dynamic Objects: for objects travelling in a constand direction and speed. The quantity and location can be slightly randomised.

e.g. (in models.ini)
[DYNAMIC_OBJECT_1]
PROBABILITY=100
MULT=5,25
FILE=swan.kn5
POS_MODE=RANDOM
RND_POS_CENTER=-5,0,0
RND_POS_RANGE=10,0,-500
VEL_MODE=RANDOM
RND_VEL_BASE=0,0,-1
RND_VEL_RANGE=0,0,0

2. ksFlags shader: for objects that sway or flap in the wind from side to side

3. stFlow shader (by Stereo) https://www.racedepartment.com/downloads/stflow-shader.23999/ for occasions when scrolling the texture along/across the mesh will work. I'm currently working on a track that uses this technique. It can be used with an alpha channel for transparency (on the first Normal texture slot). @Gunnar333 has used this brilliantly in Goodwood Hillclimb (https://www.racedepartment.com/downloads/goodwood-festival-of-speed-2017.26839/) on the helicopters to make the rotor blades rotate (the mesh is a fan of quads with the texture scrolling along them), but this is rotation of a different kind to what you need I think.

4. Bonus (but still not what you're after sorry): You can use stFlow (with and without alpha transparency) and ksFlags IN a dynamic object such as @Gunnar333 did brilliantly with his helicopter. Combined they can be quite cool!

Sorry it's not what you're after.
 

EKO Sim-Racing

Well-Known Member
Thanks for the photo. I see what you mean. It's a shame. I don't think that's possible in tracks (please someone tell me if I'm wrong!)

The only 3 types of animation I'm currently aware of are:

1. Dynamic Objects: for objects travelling in a constand direction and speed. The quantity and location can be slightly randomised.

e.g. (in models.ini)
[DYNAMIC_OBJECT_1]
PROBABILITY=100
MULT=5,25
FILE=swan.kn5
POS_MODE=RANDOM
RND_POS_CENTER=-5,0,0
RND_POS_RANGE=10,0,-500
VEL_MODE=RANDOM
RND_VEL_BASE=0,0,-1
RND_VEL_RANGE=0,0,0

2. ksFlags shader: for objects that sway or flap in the wind from side to side

3. stFlow shader (by Stereo) https://www.racedepartment.com/downloads/stflow-shader.23999/ for occasions when scrolling the texture along/across the mesh will work. I'm currently working on a track that uses this technique. It can be used with an alpha channel for transparency (on the first Normal texture slot). @Gunnar333 has used this brilliantly in Goodwood Hillclimb (https://www.racedepartment.com/downloads/goodwood-festival-of-speed-2017.26839/) on the helicopters to make the rotor blades rotate (the mesh is a fan of quads with the texture scrolling along them), but this is rotation of a different kind to what you need I think.

4. Bonus (but still not what you're after sorry): You can use stFlow (with and without alpha transparency) and ksFlags IN a dynamic object such as @Gunnar333 did brilliantly with his helicopter. Combined they can be quite cool!

Sorry it's not what you're after.
well it’s a pretty thorough answer, a bit a shame we can’t add a regular animation :-/
But thank you very very much for your detailed response :)
 
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