Discussion in 'Tracks' started by Nericksenna, Jun 11, 2019.
The Speed channel commentator???
Yup! The one and only! And the guy that actually did the real commentary on ESPN for those 3 races
Wow thats super cool ... !
Totally cool ! But I'm gonna need help understanding the FMOD thing etc to deliver and make it happen.
For those who don't know who Bob Varsha is, this is his voice starting the race of Phoenix live on ESPN back in the day, my childhood commentator of F1:
Imagine that these buildings are the « easy » ones.. there are 5 or 6 buildings that are real nailbiters afterwards, so I’m just gettin’ warmed-up
Getting a bit used to making these all-in-one and ambient occlusion maps, not all that hard, just time-consuming.
Ok, a bit of updates, gotta imagine the cars flying down Jackson St. in 1991, else they're just afar decorations to the 89-90 versions:
Still haven't the right idea/technique to make the maps with 4 buildings per map, without loss of quality.
Bake out one building at a time, and then when theyre all done, (final diffuse) you atlas the final textures maps together.
The way I did my 60+ perimeter buildings was I only combined the texture maps once all the buildings were done - a couple months later ... - its basically an optimization pass at the end.
Prototype Thank you buddy for the tip ;-)
Well.... I had to look a bit closer to what I was getting myself into, for the number of buildings. I created a spreadsheet with all the buildings I need to create to make the track look worthy of a Phoenix track.
I count no less than 82 visible buildings. I'm referencing all of them so that I can create/attach a number to a certain amount of buildings (say 4 of them) in order to not lose track when texturing and bake packing them later on.
I therefore can also filter through to know exactly where I'm at and what remains to be completed.
Looks something like this (still WIP):
Of course if I don't show the below picture, then it might be a bit hard to understand what the heck I'm meaning. So all the buildings are arranged by color and by code, with their correspondences etc. Maybe I'll even add some dimensions like Max. height etc.
That's organised! Great work!
Aaaaand another building:
Must be honest: There's just something special about a Ferrari...
Very nice! I love the level of detail you've put into this already.
Will we be able to re-enact this when it's finished?
If you want to re-enact a crash, that's fine and that's your decision. I prefer to win a race
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