mantasisg
Active Member
Thats a good point about slow speed grip, I'll pay attention to that if I'll drive it again soon. Maybe I'll contact you for further detailed discussion, I don't know.The problem is slow speed grip. In retrospect, increasing DYX Refs is not the best way to fix it, but there are other parameters, most importantly lookup tables for load sensitivity -- for more slow speed grip and less mid speed grip (basically correcting what's wrong with Kunos tires).
RF2's over laborious tire model is the biggest deterrent for physics modders. Good luck with that.
rF2 tires are not that laborous when you know what everythign does and understand how actual real tires work. Akthough I have never built full tire in there, but I have worked a lot with realtime parameters already. For example, regarding slow speed grip there are strightforward parameters for sliding friction vs sliding velocity.
I am afraid the reason why rF2 tires modding seems difficult for some physics guys is that they are used more to work with data, instead of observing how they work and perhaps even in some times not understanding very simple fundamentals of tire, such as for example what the hell actual slip angle means - it is effectively blending of sliding versus static friction. I rarely even hear people mentioning sliding and static friction relation, instead you will surely hear "slip angle" all over around simracing