no just using wind in 3dsmax to make the fabric move there for the covers dont need to be repeated. different shape plastic covers etc. so I pick maybe 12 frames so each cover is different make new texture from the model and normal map to then put them together for final texture. the final model is still flat. just texture baking to make it all a bit better and a bit distorted. besides been waiting ages to improve the artwork in this way by using 3dsmax to make better textures.