Featured TUTORIAL Build your FIRST track - BASIC GUIDE

Discussion in 'Tracks' started by luchian, Jun 14, 2014.

  1. luchian

    luchian Administrator Staff Member

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    Sure, shoot. I'll have a look tomorrow.
     
  2. Pixelchaser

    Pixelchaser Well-Known Member

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    the ini looks to require "set name= xxxxx"
     
  3. eg01st

    eg01st Member

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    Yes I saw that in one of my tests and put a name in, still didn't work. As I mentioned in one of my replies, even camera files from other stock tracks don't work.
     
  4. Pixelchaser

    Pixelchaser Well-Known Member

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    that is strange tbh. I have a set that are truly generic and localised around 0.0.0. here they are. 4 of them. and they don't need an ai line
     

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  5. eg01st

    eg01st Member

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    I just threw cameras_1.ini in my track folder - still nothing on replay. Only 6 onboard/chase cams.

    This is very frustrating. DRS is working - so game knows where I am on the track.

    Am I missing something very basic in my data files?
     
    Last edited: Sep 18, 2018
  6. Pixelchaser

    Pixelchaser Well-Known Member

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    well im stumped on that one. so tracks can be set up in two way, using a single kn5 file that is automatically read or using a multiple kn5 file system via an extra folder "track layout" layer, the models_layout ini point to what kn5 to use. I can only think there is an issue there maybe... i.e the camera ini are in wrong location etc.
    main track folder / data folder / camera.ini
    main track folder/ layout folder /data folder / camera.ini

    tried loading camera.ini in the editor to see if they activate ?
     
  7. eg01st

    eg01st Member

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    SOLVED! I think...

    When I first learned about cameras from a YouTube video, guy had a couple of files in the folder - camera_0.ini, camera_1.ini etc., so I thought it is right.

    I just deleted multiple camera files from my folder and just left ONE - cameras.ini, and it works now.

    But I see that Imola has 3 files : cameras_1.ini, cameras_2.ini and cameras_3.ini. So I'm still confused...
     
  8. Johnr777

    Johnr777 Moderator

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    In replays, there’s an option to switch to another set, maybe yours was asking to run the wrong extra set of cameras
     
  9. eg01st

    eg01st Member

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    Well my set had 6 options only - the usual bonnet, wing, cockpit, panel, chase 1 and chase 2. Selection by default was cockpit (helmet).
     
  10. Pixelchaser

    Pixelchaser Well-Known Member

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    these cameras are separate though. "silly question"....are you going through the car cams expecting to get to the track cams ?
     
  11. Johnr777

    Johnr777 Moderator

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    Those are different, they are part of the car files... the set of track cameras reside in the cameras.ini

    You can have multiples camera.ini files, but they have to be switched during a replay using an option on the bottom right of the controls, again, during replay
     
  12. eg01st

    eg01st Member

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    Yes. Selection always started with cam 6 on helmet, and I clicked through them. Now that game recognizes my camera file it starts with option 7 which is my test camera set.

    Odd that it was not working when I had multiple camera files in my folder.
     
  13. Pixelchaser

    Pixelchaser Well-Known Member

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    :lol: F3 key is your friend.

    getting the idea you are changing the car camera files while implementing track cameras. maybe you are and i am confused :lol:.
     
    Last edited: Sep 18, 2018
  14. eg01st

    eg01st Member

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    No, I'm changing files in my track's data folder.
     
  15. Kibbutz

    Kibbutz Member

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    hi guys, is it a good idea to split 3d grass in multiple kn5 or a single file is enough? Kunos has a single one for every track, but I'm having fps loss again and I'm still half done
     
  16. eg01st

    eg01st Member

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    I am making grass right now.

    Just kslayer5 brings polycount over 1.2 million in my scene.

    I split 3d grass into 3 files and add them to my models.ini files. So I have grass3.kn5, grass4.kn5 and grass5.kn5. Works well.

    I learned from this:

    https://www.assettocorsa.net/forum/index.php?threads/3d-grass-how-to.25087/
     
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  17. Kibbutz

    Kibbutz Member

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    thank you I will split it in 3 as I was thinking about too
     
  18. eg01st

    eg01st Member

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    Be sure to follow the tutorial - each file has to be open separately and then edit every single mesh instance - change out distance and cast shadow properties, then save as grass3.kn5 for lowest quality grass, grass4kn5 for medium etc.

    They are huge files, my grass5 takes longer to open than the whole track.
     
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  19. Kibbutz

    Kibbutz Member

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    I was following that topic already, I'd just forgot the splitting in different files part. I have a similar but different method, since I'm going photorealistic most of it is planted by hand.. and before you say it, I know I'm an idiot for doing this :lol:.
     
  20. eg01st

    eg01st Member

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    I'm waiting for screenshots ;)
     
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