Yes. Just define a new surface in the surfaces.ini and play with parameters. I would say to copy the SAND parameters and start from there. - on Tapatalk
Thanks for your reply. What's the meaning of SIN_HEIGHT? Can you tell me the meaning of other parameter in surfaces.ini, thanks.
Thanks for your reply. What's the meaning of SIN_HEIGHT?Can you tell me the meaning of other parameter in surfaces.ini, thanks.
I'm new to this forum and AC modding in general. I have been working on my track for a few week now and ran into a problem I can't find a solution to, no posts or videos really talk about this. Basically my AI spline shows value 0.000 for the most of the track. On start/finish straight there is an area for maybe 100 meters where it goes from 0.768 to 0.136 across the s/f line. I have tried re-recording the line for hours - from pits, from hotlap spawner, in Practice mode and in Hotlap mode. AI cars work fine. DRS app shows Normalized position as it should be. But when I try to set up track cameras in editor, right click on the track shows 0.000 almost everywhere. And cameras are not working, obviously. In screenshot you can see that spline only shows value above 0.000 where the green lines are missing. That must be a part of the problem.
have you tried recording the ai with esotic app? https://www.racedepartment.com/downloads/ai-line-helper.16016/ you're going to publish this track right? it sure looks crazy haha
Sometimes the editor doesn’t play well with the FBX you exported from blender or max. The work around is to import your FBX in 3DSimEd, re-export it there (you are not going to use it in game, so name it TEMP or something, and import that FBX in kseditor. The camera tools should work now.
So far nothing. When I import temp.fbx inte ksEditor, my track, kerbs and some grass are turned upside down. Those were objects that I set "correct" axis in MAX, so Y is up. I hate max for this one thing - local axis have to be fixed to work with game engines. Anyway, my problem seems to be with spline creating itself...
Yes, I'm going to publish it. But it's really far from that. If you want I can send you a file now. Message me about details.
Not following you... both 3DS Max and 3DSimED have a Y - up checkbox, that should take care of all your axis issues, dont need to correct anything in max
Yes, the checkbox is checked in both programs. I think when I started making tarmac I changed the axis along with spawners and checkpoints.
try recording with temporary terrain that is z=up, I`m sure that`s the change with the 3dsimed export method.
I will try again tomorrow. But it seems like game doesn't see my car at all in replay - I set up camera.ini manually, with a few cameras from 0 up to 1, but when I try to replay, there are only 6 default onboard/chase cams. Everything else works - AI, DRS, minimap, ghostcar... BTW when I delete fast_lane.ai and start to record a new spline, game shows me WRONG WAY sign as I go around the lap and turn 180 degrees relative to starting point. Is that normal?
Yep, that's exactly how I did it with my 4 test cameras in current build - the painful way. Mouse macros will become handy. But the cameras simply are not there when I hit replay...
Code: [HEADER] VERSION=3 CAMERA_COUNT=5 SET_NAME= [CAMERA_0] NAME=cam0 POSITION=21.5691 ,13.1117 ,123.646 FORWARD=-0.387185 ,-0.237703 ,-0.890835 UP=-0.094751 ,0.971338 ,-0.218002 MIN_FOV=42 MAX_FOV=42 IN_POINT=0 OUT_POINT=0.0124978 SHADOW_SPLIT0=1.8 SHADOW_SPLIT1=20 SHADOW_SPLIT2=180 NEAR_PLANE=0.1 FAR_PLANE=5000 MIN_EXPOSURE=0 MAX_EXPOSURE=10000 DOF_FACTOR=10 DOF_RANGE=10000 DOF_FOCUS=0 DOF_MANUAL=0 SPLINE= SPLINE_ROTATION=0 FOV_GAMMA=0 SPLINE_ANIMATION_LENGTH=15 IS_FIXED=0 [CAMERA_1] NAME=cam1 POSITION=-277.926 ,19.1904 ,554.646 FORWARD=0.681324 ,-0.0526348 ,-0.73009 UP=0.0359107 ,0.998614 ,-0.0384809 MIN_FOV=10 MAX_FOV=10 IN_POINT=0.0124978 OUT_POINT=0.0680236 SHADOW_SPLIT0=1.8 SHADOW_SPLIT1=20 SHADOW_SPLIT2=180 NEAR_PLANE=0.1 FAR_PLANE=5000 MIN_EXPOSURE=0 MAX_EXPOSURE=10000 DOF_FACTOR=10 DOF_RANGE=10000 DOF_FOCUS=0 DOF_MANUAL=0 SPLINE= SPLINE_ROTATION=0 FOV_GAMMA=0 SPLINE_ANIMATION_LENGTH=15 IS_FIXED=0 [CAMERA_2] NAME=cam2 POSITION=78.8498 ,25.2955 ,1070.33 FORWARD=-0.584311 ,-0.0950143 ,-0.805951 UP=-0.0557702 ,0.995475 ,-0.0769249 MIN_FOV=37 MAX_FOV=37 IN_POINT=0.0680236 OUT_POINT=0.12962 SHADOW_SPLIT0=1.8 SHADOW_SPLIT1=20 SHADOW_SPLIT2=180 NEAR_PLANE=0.1 FAR_PLANE=5000 MIN_EXPOSURE=0 MAX_EXPOSURE=10000 DOF_FACTOR=10 DOF_RANGE=10000 DOF_FOCUS=0 DOF_MANUAL=0 SPLINE= SPLINE_ROTATION=0 FOV_GAMMA=0 SPLINE_ANIMATION_LENGTH=15 IS_FIXED=0 [CAMERA_3] NAME=cam3 POSITION=-275.369 ,30.3039 ,875.557 FORWARD=0.731904 ,-0.0149914 ,0.681248 UP=0.0109733 ,0.999888 ,0.0102135 MIN_FOV=37 MAX_FOV=37 IN_POINT=0.12962 OUT_POINT=0.181039 SHADOW_SPLIT0=1.8 SHADOW_SPLIT1=20 SHADOW_SPLIT2=180 NEAR_PLANE=0.1 FAR_PLANE=5000 MIN_EXPOSURE=0 MAX_EXPOSURE=10000 DOF_FACTOR=10 DOF_RANGE=10000 DOF_FOCUS=0 DOF_MANUAL=0 SPLINE= SPLINE_ROTATION=0 FOV_GAMMA=0 SPLINE_ANIMATION_LENGTH=15 IS_FIXED=0 [CAMERA_4] NAME=cam4 POSITION=-283.134 ,180.354 ,321.731 FORWARD=0.117888 ,-0.311867 ,0.942786 UP=0.0386956 ,0.950125 ,0.309458 MIN_FOV=7 MAX_FOV=7 IN_POINT=0.181039 OUT_POINT=1 SHADOW_SPLIT0=1.8 SHADOW_SPLIT1=20 SHADOW_SPLIT2=180 NEAR_PLANE=0.1 FAR_PLANE=5000 MIN_EXPOSURE=0 MAX_EXPOSURE=10000 DOF_FACTOR=10 DOF_RANGE=10000 DOF_FOCUS=0 DOF_MANUAL=0 SPLINE= SPLINE_ROTATION=0 FOV_GAMMA=0 SPLINE_ANIMATION_LENGTH=15 IS_FIXED=0 Yes, I did. File seems fine. Additionally, I stole camera.ini from other tracks and placed in my folder, still no cameras...
Basically, if you have a working AI line in the AI folder, and at least one cameras.ini file in the data folder, there is no reason not to work.
I could send you an email through WeTransfer with my whole project, which is around 600MB... Just that I don't really have a version worth publishing yet, even as alpha. Some barriers are still missing.