Featured TUTORIAL Your FIRST car in Assetto Corsa - Basic Guide

Discussion in 'Car Models | Physics' started by luchian, Aug 22, 2017.

  1. AccAkut

    AccAkut Active Member

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    oh, thought those I have their were the bare minimum. Especially surprised about the lack of SUSP_ empties
     
    Last edited: Jan 3, 2018
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  2. lockheed

    lockheed New Member

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    Thank you all, everything works quite well, excluding some troubles that I think are caused in the export process (the wheels are giant! and the car goes backwards:ROFLMAO:), but the car loads in game and I can "drive" it.
    I have one more question: is it possible to use another bank file or to create one from zero? I tried two other *.bank but I couldn't hear the engine sound.
     
    Last edited: Jan 3, 2018
  3. garyjpaterson

    garyjpaterson Member

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    Giant wheels suggest you have scaled the dummys at one point or another - either reset xforms or just create new ones - doesn't matter what size, as long as they are never scaled.

    You can change bank file with whatever you want, but you always have to make sure the GUIDs file is correct, so replace your car name with whatever car you have borrowed from
     
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  4. luchian

    luchian Administrator Staff Member

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  5. lockheed

    lockheed New Member

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    Now the car work well, but in a strange situation...
    - the model looks ok in 3DS Max
    - the wheels are microscopic in the KSEditor
    - the car looks ok in game, but the weels have a little offset respect their original position

    But for now I'm happy:lol: , now it can be driven normally;)

    I'll try to change the sound effects later, thanks @garyjpaterson and @luchian
     
  6. AccAkut

    AccAkut Active Member

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    the position ingame is totally independent on how you positioned them in 3D Max, its all done via suspension.ini
     
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  7. lockheed

    lockheed New Member

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    I imagined that, I'll try to modify that parameters then.
     
  8. massimino

    massimino New Member

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    why is the reason?
    try modifying suspension.ini but only change the wheelbase and the distance between wheels. Sorry for my English, I'm Argentine


    edit:
    I would like to know too, how to create fire in the exhaust, and how to generate the stop lights when braking (I know it is something more advanced.)


    EDIT 2: I SOLVED THIS PROBLEMS, BUT I NEED KNOW TO GENERATE THE STOP LIGHTS WHEN BRAKING, ¿IS THE DUMMYS OR WHAT?
     

    Attached Files:

    Last edited: Jan 17, 2018
  9. lockheed

    lockheed New Member

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    I think you changed the BASEY value, or some parameters for the springs ... if someone had the same problem.
    For the lights there should be a file called "lights.ini" where you can link the meshes of the lights to the relative event and set a proper intensity of light.

    However we should open a new thread for advanced modding, this sould be only for getting the car work in the game.
     
  10. massimino

    massimino New Member

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    in principle if, modify the BASEY. but when I realized that the "real" height of the car was 10mm, I investigated a little more, and in fact the model of the 3d car was on the Y axis very high, so I modified it to coordinate 0

    I'm going to investigate lights, thanks.
     
  11. lockheed

    lockheed New Member

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    You don't need to modify the 3d model, it is independent drom the car phisics, in fact, if you open the file "car.ini" you can see in the section "[BASIC]" the varable "GRAPHIC_OFFSET = x, y, z".

    If you leave 0, 0, 0 the center of the 3d model will be positioned in the center of gravity (CG), this happens in-game. In the showroom the game shows you exactly your 3d model, without using the settings of the *.ini files.
    You can change the center of gravity in the file "susension.ini" as CG_LOCATION. Most of the car phisic is calculated using the center of gravity.
     
  12. Ternal

    Ternal Member

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    Hi everyone, i'm trying to fix a car for a friend (is a allowed conversion) but i have some problem with the mirrors. There's someone that can explain me how to make working mirrors? Thanks in advance :)
     
  13. luchian

    luchian Administrator Staff Member

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    The present guide is meant to fill the gap between advanced vehicle "rigging" and the rest needed to get the car ingame.
    If your car already loads ingame, don't forget about the pdf pipeline coming by default with AC. You should find the info there.
    If it still does not work, write back ;).

    - on Tapatalk
     
  14. Ternal

    Ternal Member

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    Hi luchian, i've checked the pipeline (i forgot about his existence) and i found a solution (or at least it works now ahahah) thanks :)
     
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  15. Kattila

    Kattila New Member

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    Hi,

    I tried to open .fbx file with ksEditor.

    No matter what file I try I always get this: (It is google translation from Finnish)

    Please help me on this matter. I would like to make my own car for assetto Corsa. :)



    ************** JIT Error Correction ************** The introduction of JIT debugging requires this in the application or machine configuration configuration file (Machine.config) is the jitDebugging configuration in the system.windows.forms section. Error correction must also be enabled for the application turning.

    There is also more info than this, see:

    (google did not want to translate it to English.)


    Tämän sanoman lopussa on tietoja siitä, kuinka voit
    ottaa käyttöön JIT-virheenkorjauksen tämän valintaikkunan sijasta.
    ************** Poikkeuksen teksti **************
    System.Runtime.InteropServices.SEHException (0x80004005): UIkoinen komponentti on aiheuttanut poikkeuksen.
    kohteessa Model.load(Model* , basic_string<wchar_t\,std::char_traits<wchar_t>\,std::allocator<wchar_t> >* , GraphicsManager* , IModelImporter* )
    kohteessa ksNet.ksGraphics.loadFBX(String filename, UInt32& key) tiedostossa i:\manu\documents\ac-source-pc\ksnet\ksnet.cpp:rivillä 743
    kohteessa ksEditor.Form1.loadFBXFile(String file, Boolean saveRecent) tiedostossa i:\Manu\Documents\ac-source-pc\ksEditor\Form1.cs:rivillä 840
    kohteessa ksEditor.Form1.openFBXToolStripMenuItem_Click(Object sender, EventArgs e) tiedostossa i:\Manu\Documents\ac-source-pc\ksEditor\Form1.cs:rivillä 826
    kohteessa System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
    kohteessa System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
    kohteessa System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
    kohteessa System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
    kohteessa System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
    kohteessa System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
    kohteessa System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
    kohteessa System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
    kohteessa System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
    kohteessa System.Windows.Forms.Control.WndProc(Message& m)
    kohteessa System.Windows.Forms.ScrollableControl.WndProc(Message& m)
    kohteessa System.Windows.Forms.ToolStrip.WndProc(Message& m)
    kohteessa System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
    kohteessa System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
    kohteessa System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
    kohteessa System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
    ************** Ladatut kokoonpanot **************
    mscorlib
    Kokoonpanon versio: 4.0.0.0
    Win32-versio: 4.7.2633.0 built by: NET471REL1LAST_C
    Koodikanta: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
    ----------------------------------------
    ksEditor
    Kokoonpanon versio: 1.0.0.0
    Win32-versio: 1.0.0.0
    Koodikanta: file:///C:/Program%20Files%20(x86)/Steam/steamapps/common/assettocorsa/sdk/editor/ksEditor.exe
    ----------------------------------------
    System
    Kokoonpanon versio: 4.0.0.0
    Win32-versio: 4.7.2556.0 built by: NET471REL1
    Koodikanta: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    System.Windows.Forms
    Kokoonpanon versio: 4.0.0.0
    Win32-versio: 4.7.2556.0 built by: NET471REL1
    Koodikanta: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System.Drawing
    Kokoonpanon versio: 4.0.0.0
    Win32-versio: 4.7.2556.0 built by: NET471REL1
    Koodikanta: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    System.Configuration
    Kokoonpanon versio: 4.0.0.0
    Win32-versio: 4.7.2556.0 built by: NET471REL1
    Koodikanta: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
    ----------------------------------------
    System.Xml
    Kokoonpanon versio: 4.0.0.0
    Win32-versio: 4.7.2612.0 built by: NET471REL1LAST_B
    Koodikanta: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------
    ksNet
    Kokoonpanon versio: 1.0.5884.33843
    Win32-versio:
    Koodikanta: file:///C:/Program%20Files%20(x86)/Steam/steamapps/common/assettocorsa/sdk/editor/ksNet.DLL
    ----------------------------------------
    Accessibility
    Kokoonpanon versio: 4.0.0.0
    Win32-versio: 4.7.2556.0 built by: NET471REL1
    Koodikanta: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
    ----------------------------------------
    System.Windows.Forms.resources
    Kokoonpanon versio: 4.0.0.0
    Win32-versio: 4.7.2556.0 built by: NET471REL1
    Koodikanta: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms.resources/v4.0_4.0.0.0_fi_b77a5c561934e089/System.Windows.Forms.resources.dll
    ----------------------------------------
    Microsoft.GeneratedCode
    Kokoonpanon versio: 1.0.0.0
    Win32-versio: 4.7.2612.0 built by: NET471REL1LAST_B
    Koodikanta: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------
    System.Core
    Kokoonpanon versio: 4.0.0.0
    Win32-versio: 4.7.2633.0 built by: NET471REL1LAST_C
    Koodikanta: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
    ----------------------------------------
    ksMathCore
    Kokoonpanon versio: 1.0.0.0
    Win32-versio: 1.0.0.0
    Koodikanta: file:///C:/Program%20Files%20(x86)/Steam/steamapps/common/assettocorsa/sdk/editor/ksMathCore.DLL
    ----------------------------------------
    mscorlib.resources
    Kokoonpanon versio: 4.0.0.0
    Win32-versio: 4.7.2556.0 built by: NET471REL1
    Koodikanta: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/mscorlib.resources/v4.0_4.0.0.0_fi_b77a5c561934e089/mscorlib.resources.dll
    ----------------------------------------
    ************** JIT-virheenkorjaus **************
    JIT-virheenkorjauksen käyttöönotto edellyttää, että tämän
    sovelluksen tai koneen kokoonpanon määritystiedostossa (Machine.config)
    on jitDebugging-määritys system.windows.forms-osassa.
    Virheenkorjaus on myös oltava käytössä sovellusta
    käännettäessä.
    Esimerkiksi:
    <configuration>
    <system.windows.forms jitDebugging="true" />
    </configuration>
    Kun JIT-virheenkorjaus on käytössä, käsittelemättömät poikkeukset
    lähetetään koneessa rekisteröityyn JIT-virheenkorjaukseen
    eikä niitä käsitellä tässä valintaikkunassa.
     
  16. luchian

    luchian Administrator Staff Member

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    The problem is usually somewhere before this error. That's why it is always useful to post the logs.

    - on Tapatalk
     
  17. Kattila

    Kattila New Member

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    I checked the crash log folder and other type of log folders but I did not find any message. Please let me know where to seek the log files....I Checked the assetto corsa log file folder but I did not find any meaningful log file...so confused...I am very new to this sorry about that....
     
  18. Kattila

    Kattila New Member

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    Now I found something.
     

    Attached Files:

  19. WalkerAW11

    WalkerAW11 New Member

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    I think those are the logs for the base game, did you get them from the Assetto Corsa folder in your Documents? Have a look in 'asetto corsa/sdk/editor/crash_logs' in your game folder, hopefully there should be a log there. Also, what kind of .fbx are you opening?
     
  20. Kattila

    Kattila New Member

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    This crash_logs folder is empty. I tried to open such a .fbx file which was included in that "your first car" -tutorial.
     
: tutorial, car mod
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