Discussion in 'Car Models | Physics' started by luchian, Aug 22, 2017.
Here ya go.
try it, so it must go
Still not working. Dunno why it says there are no tyres params...
then you are using a too old version, take in file tires.ini from a recent mod and replace it, then put your tire measurements in it where I told you
Trying again with version 7, still not working. Still can't detect tyres params.
those are there too? (or similar)
I do indeed. Dunno why the index is wrong;(
if it gives you an error and does not let you load the game it is a file error as the error window said, if instead it goes now but you do not have the tire readings, then you have to check (as he told you
fughettaboutit) to have the LUTs of the thermal and consumption curves inside the given folder.
the luts must be the same as the names you have in the tires.ini.
there are 4 in total: one for the front tire, one for the front thermal, one for the rear tire and one for the rear thermal. example:
NAME = Ssoft
WEAR_CURVE = wear_Ssoft_F.lut
PERFORMANCE_CURVE = thermal_Ssoft_F.lut
so you will need to have 2 lut files inside the DATA folder with the names exactly the same as these in the example "wear_Ssoft_F.lut" for the front tire consumption, and "thermal_Ssoft_F.lut" for the thermal values of the front tire.
and 2 others like these you will need to have them for the rear tire and rear thermal with the corresponding LUTs inside the DATA folder. (instead of F in the name, you'll put R for REAR, in this example) but you can call them whatever you like as long as you have the corresponding LUTs inside DATA and they naturally have the scripts compiled inside.
In my opinion, however, the quickest thing you can do to avoid errors is to take a tires.ini VERSION 10 and the relative LUT files inside DATA from another car mod or kunos, change the tire measures with the original measures of yours mod, so you will not have problems with the positioning of the tire, and you will see that you no longer have problems.
the files try to get them from a car that has more or less the performance of yours and the FWD or RWD traction as yours, so the thermal and consumption values will be closer to the right
the measures of your tires that you have to put in place of those in the tires.ini you take, are these:
WIDTH = 0.215
RADIUS = 0.305
Man, I still can't figure it out. I've tried copying tires from 3 different cars and they just don't work. Wonder if it's an AC Editor issue. Anyway, I've attached the whole car as a zip. If anybody gets it to work, please let me know.
its 10x too large or some other factor, probably thats the reason
also axis alignment is wrong, turn 90 degrees clockwise
not even aligned to center really
that car can't be charged in AC, it was all tampered with ...
the stairs are huge, the axles of the empty wheels, and the car generally point incorrectly, then a lot of textures are missing.
you are thinking about the tires file but in reality you have much bigger problems on the 3D model
Since the export settings screenshot is a bit dated here is what I use for the latest version of Blender:
0.01 scale might seem odd but I have my units set to meters, and I scale my cars to their true size and this seems to be what works. Trying to export at 1.0 while following the old export settings initially had me confused as I couldn't see my car after importing in kseditor, turns out I was INSIDE the vehicles mesh because it was absolutely massive.
Here I check Apply Modifiers as it helps if you forget to apply any mirroring or subdivision modifiers. You can likely disable Bake Animation.
For the dummies I personally use the Arrows dummy in Blender and give it a 90d rotation on the X and 180d rotation on the Z, this will give you Y-Up and Z-Forward
Something to note, it can be an absolute pain having to make adjustments to a dummy position after you have already positioned its children, a bit tedious but less painful way of adjusting its position without ruining all your work is to:
Select the dummy
SHIFT+G > Children
CTRL+G > Create Collection (Name it)
ALT+P > Clear Parent
Move the dummy now as you please, then:
Select an object in the new collection
SHIFT+G > Collection
Hold SHIFT, select the dummy
CTRL+P > Object (Keep Transform)
All done, dummy has been moved, nothing got knocked out of position.
pls help me
i dont know how to fix it
the reflection in the mirror is oddly distorted, it appears to be rotated 90 degrees
check that the names inside "mirrors.ini" in your DATA folder are the same as the mesh names of your car mirror.
then also check the resolution of the mirrors in the AC settings
I think you have incorrect names in "mirrors.ini"
names in mirrors ini are correct
problem concerns only left and right mirror, middle mirror is ok
Looks like you need to unwrap the texture correctly, can you show an image of the mirror texture in your 3d modeler?
Separate names with a comma.