looks like scaled in one direction only, can you show a pic from 3d-software?Hello
There's a few thing I might need help on, but first, I placed my tree using a particles system, now I have arround 9000 tree, is it the normal way to do it or is there an other one? Beacause this technic make the "KSTREE_GROUP_X_x" way harder to use, since they are all named "KSTREE_GROUP_OAK_1.001 .."
I also think particles isn't the solution du to the one object/one material, beacause I can't put the tree shadow with the particles without correcting all 5000 tree one by one
Also during the import into the KS editor, it seem like my tree explode, I suspect the scale being the reason but reason I don't understand, I can't apply it in blender
https://cdn.discordapp.com/attachments/732732672891420692/817158923520835584/Screenshot_ks_ferrari_f2004_test_4-2-121-23-16-46.jpg
https://cdn.discordapp.com/attachments/732732672891420692/817158874624688148/Screenshot_ks_ferrari_f2004_test_4-2-121-23-16-12.jpg
Oh and I'm using last version of blender
Ok will try, but how to manage the treeshadow mesh? Since it can't have 2 material on 1 mesh, how do I seperate it after applying the particles system?about placing the trees: you should do them in parts, not doing them all at once, then you can easily get the naming scheme better suited...
What?? Hard to understand what you trying to say... again, better to post imagesGood, they gave me some bushes and when I put them and play in assetto, when the sun shines they look bright, I lower the tone a little, but they are more colorful by the edges. They can be modified although they remain if that brightness of when the sun gives them and they are not dark.
It wasn`t possible without blender or 3dmax intervention, but that was a few years ago. ac needs single tree models and rtb likes to group it all together, but as i say i wouldnt be surprised if that changed, and also not surprised if brendon from rtb decided to keep being a twatt the rest of his life.
move pivot to the bottom
a y-tree sloppyly hand exploded:Am I correct that an individual "Y tree" consists of two Y meshes, one Y mesh with its normals and texture facing one direction, the other Y mesh with its normals and texture facing the opposite direction, and the two Y meshes sitting in the same XYZ space, i.e. fully overlapping each other?
move pivot to the bottom