So is anyone else actually making tracks with this yet?
Did anyone watch this video? It's the iRacing build pipeline.
In the end I like the idea of some of these tools, but on almost everything I've worked on from new circuits, to old ones, to roads, to whatever else, there are always intricacies that these tools can't cover off, so you're back to writing your own tools/scripts to help, and to do that you need a tool like Blender/Max etc.
This tool makes the easy stuff easier, but the harder stuff is still off it's radar.
By the time you do the easy stuff here and then bring it to Blender/Max to work on, you are at risk of big costs each time you need to tweak the original base as it's just a big transitional cost each time.
All tools have their place though, but I like having full unfettered control of everything at every step, for commercial work it's reassuring, and for hobby work then it's great for perfectionism
Dave