Discussion in 'Tracks' started by Prototype, Dec 30, 2018.
Ah, yeah, treelines shouldnt be named KSTREE, only Y tree objects.
Then it wont really matter where the pivot point is... but normals have to be set manually, either all straight up, or the top normals up and the bottom ones down or forward, you might get a nice gradient shading.
Some reference here on treewalls: https://assettocorsamods.net/threads/setting-up-trees.162/page-4#post-6718
Thanks for the keen eye and pointing out the issue @Johnr777 +1
Got everting working. As usual, can always do with tweaks, but the treeline objects are now lighting in a way that's consistent visually with the y-trees.
Glad Ive got my head around this before starting on the 3d grass!
… and if anyone needs to know how (as I did) to edit normal orientations manually in 2.80, heres a vid:
This thread might just as well be called "Advanced track modding guide". Reaaaalllly looking forward to drive it !
LE: I still haven't made the switch to 2.8 because I was so comfy in 2.79.. will have to dive soon. Luckly, I don't have too much time for modding in this period .
I see it as a way to keep the mind sharp and not forget how to do things,
And with the shader patch, there are "beyond advanced" track modding techniques that we will need to do a guide for in the near future... Can't leave it to the hacks over at the Patch discord to make a mess of things
Ive given myself a self imposed deadline of end of September, barring no big work or life issues
For an open source, freely available tool, this is a pretty amazing piece of software. Only been using it since May this year, but Im really impressed so far. Minor quirks, but for the most part, as good as anything, and for the most part, as standard (within reason) as you can buy out there IMO. With Epic offloading a fairly sizable chunk of development funding, its only going to get better. Lots of addons, tuts and support for 2.80, growing daily. Not much to not like really.
Shot some footage last weekend.
Lots of reference for trackside objects and details, which I've been working on.
Also quite a few trees have grown which are not on the Google capture, so Ill be adding in extra foliage where applicable.
Working on a tweaked Sol PP filter which Ill include with the download which makes the scene look more authentic as well.
OK did a side by side, one lap around the track. Still got a lot of detail tweaking to do! But its getting there.
Bloody awesome @PRO-totype !
Slightly off topic, but not really ...
A good friend of mine, Hans Fouche was at my offices today.
He's doing consulting work for one of the startups Im involved with.
We had a long chat today with some of my guys at work, and we ended up spending a good couple of hours with him, chatting about race car aerodynamics.
Just for fun, he had dug up some old notes and blueprints from his time at Brabham and Lola, and we poured over original photographs and notes he had taken during this amazing time in F1, the late 80's and early 90's.
I love his Lola Lamborghini LC89, and looking at an actual original 1/3rd scale blueprint of this car on my desk was a really special thing. Wanted to share this, I'm sure there will be some people who would appreciate this historical snippet of coolness.
The car is now a permanent resident of the Lamborghini museum in northern Italy.
1/3rd scale blueprint
Some old school lessons, still totally relevant today.
Wind tunnel scale model
Undertray airflow, and my own 1:43 scale model of the car
According to Sergio Rinland (Racecar Engineering, February 2011, page 51):
''For me, that was a big loss, at the time I rated him alongside Adrian Newey, he was brilliant.''
Really proud of my eccentric, brilliant, yet completely down to earth and humble, friend.
Dude, you're like the Bruce Wayne of this forum . Nice encounter (even though I did not know the guy) I'm happy for you.
I second that, either Bruce Wayne or Tony Stark...
Hi there, is this track possible to test is any ways? One more thing, does this version has anything to do with ACC news from today ? Great stuff guys. Im stuck a it this year with my new Motegi project, but will move on soon with it.
By the looks of it, seriously doubt Prototype needs a tester .
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