W.I.P. Kyalami 2016

Discussion in 'Tracks' started by Prototype, Dec 30, 2018.

  1. ndv99

    ndv99 New Member

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    It's really more of a nice-to-have than anything else, yeah. I usually quite like seeing the names and learning them as I drive, and I had some free time today so I figured I might as well, even if it is a bit of a painstaking process! Besides, chances are there's a few others out there who'd appreciate it too
     
  2. LilSKi

    LilSKi Well-Known Member

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    For sure just stating why it is often overlooked. I personally don't ever use it and usually think of it last minute before release and have to scramble something together. In this case it is likely prototype didn't even know about it. Come to think of it I have to put one together for Calabogie... yay....
     
  3. Johnr777

    Johnr777 Moderator

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    dont forget the time attack gates :whistle:
     
  4. LilSKi

    LilSKi Well-Known Member

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    :mad::banghead::confused::(

    Talk about a feature NOBODY USES!!!!
     
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  5. Stefano Raciti

    Stefano Raciti New Member

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    Hi everyone, can someone perhaps help me with regards to this file. I copied it over into the appropriate files as I would with other track mods and the game is able to read them as I am able to see it in the game but when I select start, it starts going into the track but then just redirects me back to the menu as shown below. If anyone knows why this is happening, please help. Thank you in advance. Screenshot (1).png
     
  6. allrndcricketer

    allrndcricketer New Member

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    Why on earth are you still using default launcher in 2019. Use Content Manager for the love of god!!!!

    The reason why its not working is probably because you have to install the pixel extra download, which all non users of CM had to download and install
     
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  7. Johnr777

    Johnr777 Moderator

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    Make sure to install the "system" folder as well, it includes a special shader for night time (lit windows)
     
  8. Prototype

    Prototype Well-Known Member

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    VERSION 0.9 STATUS UPDATE

    Ive been getting telemetry and driver feedback from some of the teams that took part in the Kyalami 9 hour event last month.
    Happy to report that feedback is resoundingly good, with information being relayed that the track layout, cambers, elevations, general feel of the surface and kerbs are pretty close to perfect.
    In fact the only tweaks are single percentage numbers of the heights of some kerbs, which translates to some kerbs being 20mm too high in places, as well as some other very minor details.
    So enjoy that fact that what you guys are driving in your sim rigs is accurate.

    Example of the kind of notes Ive been given.
    [​IMG]

    -----------------------------------------------------

    I have also been working on the third selectable option - a recreation of the 9 hour event.

    [​IMG]

    Im making good progress on it, and it should be ready in the next week or two.

    [​IMG]

    --------------------------------------------------------------------------------------------------------------------

    Some work in progress screenhots:

    [​IMG]

    [​IMG]

    This update will include @Stereo 's excellent st flow shader, which animates the TV screens.
    If you dont have it, and you have a moment, maybe install it when you get a chance.
    I will however, include it in the download.
    https://www.racedepartment.com/downloads/stflow-shader.23999/
     
  9. luchian

    luchian Administrator Staff Member Pilot RLR

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  10. Prototype

    Prototype Well-Known Member

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    @luchian no rest for the wicked my friend. :)
     
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