Yes, you just need to cut the mesh in multiple pieces. How many, depends on your track length. To give you a range, something between 10 and 20 should fit most of the tracks I guess. Yes, pressing P in Edit Mode is ok. And you could split selected polys, for example. It'll make separate mesh out of them. Which you'll have to rename. Example below:[..]
2. Mesh
I've read somewhere that you need to split the complete mesh up when you're done as there is a limit of vertices for one single object in the KS Editor. So I just separate for example my road in edit mode by pressing P and the new object makes up a new layer?[..]
..and after splitting:
Should be clear by now that name suffix can be anything, but this proved to be very easy in keeping the scene hierarchy organized. Good luck, have fun
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