TUTORIAL Build your FIRST track - BASIC GUIDE

fughettaboutit

aka leBluem aka Please Stop This
Moderator
better way to unpack:
hold shift and double click the kn5 in Windows-Explorer, ContentManager will unpack it
you need this:
upload_2023-5-23_19-39-29.png

and this
upload_2023-5-23_19-40-24.png
 

Johnr777

Well-Known Member
Moderator
better way to unpack:
hold shift and double click the kn5 in Windows-Explorer, ContentManager will unpack it
you need this:
View attachment 8095
and this
View attachment 8096
It might not unpack bigger KN5s correctly.
KN5conv does it pretty good, only issue is having to fix the way the meshes are listed at the bottom of the ini. But exports LOD, transparency and all those flags
 

fughettaboutit

aka leBluem aka Please Stop This
Moderator
if you already know the mesh-name, text search the track folder, in one of the ...kn5 files
01Wall --> WWWall
basically you must remove the number, which makes it 'physical'

if you dont know mesh-name, use CSP Object-Inspector
 

heryy21

Member
if you already know the mesh-name, text search the track folder, in one of the ...kn5 files
01Wall --> WWWall
basically you must remove the number, which makes it 'physical'

if you dont know mesh-name, use CSP Object-Inspector
yeah but its invisible, and its a track, and i guess i cant "preview" tracks

edit: and i dont wand to "hide" it, i want to completly disable it so i can drive through that
 

Johnr777

Well-Known Member
Moderator
but i have to convert that from ascii to normal fbx i guess, so blender can handle it. And if is do that and import it to blender than the scales are right? i mean when i export it to kseditor, the scales have to stay in 1.00? or what?
Throw the KN5 in the exe and it will give you the FBX to import... not much else to it, its in a format blender will read
 

fughettaboutit

aka leBluem aka Please Stop This
Moderator
you should still be able to click it, even when invisible, try before you complain

and if its already hidden, then you just need to find its name, use hexeditor, done
 

fughettaboutit

aka leBluem aka Please Stop This
Moderator
damn, now i remember, if there is 'wall' in the meshname, it will still be physical!
so you should overwrite/rename:
01Wall -> wwwwll
 

heryy21

Member
yes and the next thing i want to do is to make it driveable, and down the highway too, if im correct i have to rename them to 01 ROAD for example? to make them phisycal
 
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