I think the issue has to do with models.ini
I ran the track with the AC spawn as objects within a single kn5, and it worked.
I then ran the track as one kn5, along with a second kn5 for the AC spawn using the following models.ini:
[MODEL_0]
FILE=track.kn5
POSITION=0,0,0
ROTATION=0,0,0
[MODEL_1]
FILE=actiming.kn5
POSITION=0,0,0
ROTATION=0,0,0
In this case it does not work, i.e. car spins around like it's in the movie Gravity. I don't know what's wrong (obviously), as the models.ini is exactly as in other AC tracks. I need to use a models.ini as a single model (file) is too large and complicated once trees, grass and everything else are included.
My actiming.kn5 is just an .fbx export of all the AC_ objects, converted to kn5 in the editor. The origins are according to geometry and the local axis are z-forward, y-up. As noted previously, they "work" when embedded inside the track kn5, just not as a stand-alone kn5.
Any thoughts?