Featured TUTORIAL Build your FIRST track - BASIC GUIDE

Discussion in 'Tracks' started by luchian, Jun 14, 2014.

  1. TXRACER41

    TXRACER41 New Member

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  2. NikoTic

    NikoTic New Member

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    Hello everyone! I have recreated a rental karting track near me (only the basics - road, walls, bridge) and the track includes an overpass bridge. The problem i am having is although the road under the bridge is visible, i fall right through it. Is there is something to do with the bridge being so low? Maybe anyone knows a fix for this? Picture from blender: track.JPG
    Picture from ksEditor: track_problem.JPG
     

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  3. fughettaboutit

    fughettaboutit aka leBluem

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    Separate the bridge part as its own mesh, if its all one continuous road mesh, it does this...
     
  4. NikoTic

    NikoTic New Member

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    Thank you for answering but the catch is that the bridge is its own road mesh (picture below)
    image_2022-07-01_135300336.png
     
  5. Stavros

    Stavros New Member

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    Hello everyone :)
    I was wondering if anyone can help me with a small issue I am having trying to make physical meshes work properly in AC.
    I recently created my first track in AC which is a small kart track. I tried to follow the instructions from the track mods guide on how to name physical meshes to the best of my ability, but I am still getting it wrong.

    My issue currently is that the track can load in AC almost just fine and the pits area seems to be drivable and as expected, but as soon as I drive into the main road of the track the car just falls off as there is no driveable surface underneath. My questions are:

    1. When you define the names of physical meshes, does AC create a mesh somewhere in the folder structure that defines the driveable properties?
    2. When I have, let's say, about 10 asphalt areas that need to be defined as driveable what is the best way to name the mesh? Is 1TARMAC1,1TARMAC2 etc or 1TARMAC,2TARMAC?
    3. My asphalt runoffs are defined as driveable TARMAC surfaces but when loaded in AC don't even show up. Is that a graphical issue (although in AC editor they load fine) or a physical naming issue as well?

    Apologies if my questions sound silly and thanks a lot everyone in advance. Any suggestions where the problem lies is more than welcome.

    Again thanks a lot.
    Stavros
     
  6. fughettaboutit

    fughettaboutit aka leBluem

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    1TARMAC1,1TARMAC2 or
    1TARMAC,2TARMAC
    would both be fine, but you must mention TARMAC in
    data\surfaces.ini
    KEY=TARMAC

    if you would have used the default/predefined ROAD, it would have worked right away...
    upload_2022-10-3_11-11-0.png
     
  7. Stavros

    Stavros New Member

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    Thank you so much for your reply. I will try that and see what happens :)
     
  8. Kartboy2017

    Kartboy2017 New Member

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    Hello friends,

    Unfortunately, I don't know what to do. I have tried to create my son's master kart track in AC.

    For this I have drawn the track in Blender (minimal to test first) and then in the kseditor.

    However, when I try to start the track in CM, I get the error message Main track damaged.

    Does anyone know where my problem lies?
     

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  9. fughettaboutit

    fughettaboutit aka leBluem

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    -call the final kn5 like your track folder should be "kartmotodrom.kn5" according to the name of your zip file
    -the empties have to be rotated around x by 90°, so z points "forward"

    4 grid/pit spots (probably in the wrong place)
    separated pitlane
    added timegates
    added grass
    added pits to surfaces.ini
    separated blend/fbx/textures into "_src" folder

    used this for export from blender, note the 0.01 down scaling :)
    upload_2022-10-5_16-58-12.png
    map still is wrong :(
    upload_2022-10-5_17-4-4.png
     

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    Last edited: Oct 5, 2022
    Kartboy2017 likes this.
  10. Kartboy2017

    Kartboy2017 New Member

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    Hello fughettaboutit,

    Thank you very much! At least the map opens and the game no longer crashes!

    So was the kn5 file correct and only wrongly named? Or what exactly were all my mistakes.

    When the track is finished I have to make 2 more for my son :)
     
  11. fughettaboutit

    fughettaboutit aka leBluem

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    yes first the filenamewas wrong, but also important the downscale on export, and also the rotation of the AC_dummies
     
    Kartboy2017 likes this.
  12. DrDanchaz

    DrDanchaz New Member

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    Hi, I'm new to track building, and currently working on a local karting track. These forums have been a great help so far. For which I would like to thank all of you! I am however running into an issue which i can't figure out by myself. Tried searching the forums, but it doesn't seem to have been posted before, so here goes;

    The track i'm building has the pit boxes beneath a roof. So i've placed my AC_PIT_XX empties (0.01 scale) accordingly. When entering the game however, the actual pit location is ON the roof. Anyone has any idea how to fix this?

    The roof is a non-descibed suface plane (so no road, wall collision or anything like that). And i've tried setting it to transparent in KSeditor. I've also tried changing the scale and the location of the PIT empties, but also no cigar.
    I can ofcourse just remove the pit roof... but i'd very much like it to be acurate :)

    Any help would be very much appreciated.
    Screenshot 2022-11-04 181940.png
     
    Last edited: Nov 4, 2022
  13. Johnr777

    Johnr777 Moderator

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    Whats the roof object name
     
  14. DrDanchaz

    DrDanchaz New Member

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    9VISUAL_PITS

    edit: Changed it to 9VISUAL_ROOF, to make sure it wasn't matching on the _PITS part to the PITS surface. Same result.
     
  15. Johnr777

    Johnr777 Moderator

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    Yeah, that is seen as a physical mesh.

    No numbers in front, no words like PITS, or ROAD, etc... if you want the mesh to be guaranteed not physical.

    Name it something like visual_pt_roof or something
     
  16. DrDanchaz

    DrDanchaz New Member

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    But ofcourse. Thanks!
     
  17. Fabio Ventura

    Fabio Ventura New Member

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    upload_2022-11-23_23-34-18.png upload_2022-11-23_23-34-55.png
    My car falls under the road, can you help me?
     
  18. wmialil

    wmialil New Member

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    Not sure if hyphens work in surface names. Try with simpler names (1ROAD, 1MAIN, 1PITA).
    Keep phys meshes lower than 25000 verts as well - not the 65000 limit - otherwise there will be holes.
     
  19. Fabio Ventura

    Fabio Ventura New Member

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    ja mudei os nomes e o carro cai igual
     
  20. Johnr777

    Johnr777 Moderator

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    English....
     
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