Thank you for the heads up! I think it clears it quite a lotThe LOD system is simpler for tracks, you use the LOD IN and LOD OUT parameters in kseditor.
Most quality tracks at the very least use LOD OUT on heavy objects, which will remove the object from the scenery at a give distance. like a tirewall at 300 meters, etc.
But you can also use a lower detail object and swap it using these same distance parameters.
Example:
High detailed object
LOD IN: 0
LOD OUT: 150
Low detail object
LOD IN: 150
LOD OUT: 400
Though, some more questions if you don't mind:
1. Does this mean I have to place the LOD objects at the same place as its original objects? What could be tidier way to do this in Blender; perhaps separating the LODs on different collection groups so I can turn the view off and on in case I need to?
2. How many LODs that are ideally needed for a single object?
3. What's the best way for applying LODs for long objects like wall barriers? Ideally for how many times in certain length do we need to split long barriers?
Once again thank you