Hi guys, i need your help with some problem i'm having. I'm attaching two pictures, in the first you can see a red bull ring shot and in the second one there's a track i'm working on. It looks like the diffuse map should mix with the detail map at distance, but it shouldn't mix up at front. In close view it should only show the detail map. This doesn't happen in my track, instead, the diffuse map shows from up close to the far view. In far view looks fine, but up close the diffuser specularity ruins the detail map. Notice that in the shadow of the car, the detail map shows perfectly. It has something to do with the specularity, and i've tried lots of things, but can't know what to do. I'm attaching also the shader configuration of the road. Some ideas?