Hallo Guys. ATM i do a "rework" of my road textures. I run into a problem with the road edge which gave me some hedache a while ago already and iam at this point again...
I would lovely use some Transparent Shader to make it happen. MultiFresnel like on the road itself seems not to work. Only pixelAT looks to weird in comparison to the road. And with Multimap_At i do not have progress yet. Nordschleife has the edge put into the gras material to avoid the Transparency... but this would not work in my case.
I hoped to get it done, kinda like this: (lift the road 1mm above the gras)
View attachment 8831
any idea to have similar look between edge and main part of the road (due to fresnel and detail)
View attachment 8832