SHADER Photo Quality Road Surface

Discussion in 'Tracks' started by luchian, Dec 17, 2016.

  1. Pixelchaser

    Pixelchaser Well-Known Member ACM Club Driver

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    your object has 1 material. you could give it multiple materials if you wanted too.

    this image above is wrong approach.

    the channel painting RGB is for the mask only. the diffuse is just a full colour texture. the details are full colour textures. the mask is just a (full colour texture) that controls placement of the detail channel textures and blends all that with the primary diffuse in the shader.
     
    Last edited: Jan 8, 2018
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  2. luchian

    luchian Administrator ACM Racing Team ACM Club Driver

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    Multiple materials are not supported in AC, afaik.

    Yes, it's correct, but diffuse can be "clean", no need for any "stripes".
     
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  3. fizzybanana

    fizzybanana New Member

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    Don't mind the white stripe in the diffuse. But if I wan't the color variation in the diffuse and avoid the sharp edges. Do I simply have to blend the colors in some way? Like this:
     

    Attached Files:

    Last edited: Jan 8, 2018
  4. luchian

    luchian Administrator ACM Racing Team ACM Club Driver

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    Yes, exactly.
     
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  5. fizzybanana

    fizzybanana New Member

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    Perfect!
     
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