Lol, I have no secret process...just a lot of trial and error, and patience. This was my first AO attempt..I broke the unwrap down into sections and did an AO bake in Blender. I'm getting better about planning out my atlases, but it's still a learning process. I've done a few more AOs on the Boulevard des Forges houses/businesses...I did an attempt on the Piscine to see how it looked (may still use it), and will likely upgrade the old house at the Duplessis corner and a couple other buildings with an AO. Others may be trickier...
I really need to learn that, the way i model things is completely the opposite, i gather images on a photoshop canvas, import that into rhino and wrap it around mesh part by parts, then duplicate them and mess around with them to be kinda unique and then join them all together before the fbx export. the way i understand would be to model first, unwrap it and then texture the unwrap map in phototshop... it seems easier too, my way is a pain in the .
My way is: Model first - and also do base texturing (for getting right positions for windows, etc...) When this all looks good to you. You can start baking the texture with unwrapping, and so on. You can bake your diffuse map and your AO map and adjust and combine them in Photoshop.
I tried it your way, modeled a small canopy, unwrapped ( had to figure out how to put the seams correctly), and then use the UW map to photoshop it, This is so way much easier. Now i have to figure out how to bake AO in rhino. Thanks for the tip.
new camera made (feel free to include, it replaces my previous cam) https://drive.google.com/file/d/1l9p2TyO57Xgx6uLjf4KeWGweIlTfSJEq/view?usp=sharing here's is with __Sol ppfilter which one should look close to what you dev currently? cause sometimes I think on my side tracks look too bright
I'd say the second one...it has more of that bright August day feel to it. Reminiscent of when I watched the races back in the early 00s. Bit of a wall kiss there too, eh
Official GP3R VIRTUAL races scheduled!! July 9th ( bmw m235i racing) July 23th (porsche 911 GT3 Cup) August 6th ( VRC Lemans Proto) info here .... @Brandydo let's do a little update before the race if we can!
Sounds cool. I won't start anything new this week and will focus in on finishing off what I have in progress so that we have a decent representation for the first race next week.
thanks guys, fantastic work done by brandydo on the trees, i use either default_bright or javire's photorealistic_photo ppf. but most important, overcast weather. no hard sun, soft shadows, i don't know why but everything looks better when overcasted....at least in Trois-Rivières
some more work on the tires. found a little trick using .obj export to join meshes: Something frustrating in .kn5 transition is to join individual object together for optimisation. Once joined, they sometimes lose the uwmapping and they are much more difficult to modify or move afterward you have realized it's not yet okay in AC... Tires stack are the perfect example. I prefer to keep them as individual object in my rhino file. i found out that when exporting to obj format, there's an option to group meshes by name. so i renamed all my white tires to a single name, same thing for the red ones, export them to obj, reimport them back into rhino: i have now two meshes, one for the red and one for the white tires. and the texture mapping is now baked. then i split those meshes in two or three group so it does not exceed 30 000 faces. it creates a dupplicate,but my working file stays flexible. Anyway, hopefully i won't redo them again.
V0.3.5 (race version) download here huge work done by B on the trees and buildings. this track starts to rock. 5 gp3R skins for the ks bmw 235i download here
Had a blast lapping it this evening, the surface feels like a proper street course. And wow, amazing texture work and attention to detail
Google has an insanely good photogrammetry available for this area: Could probably be used as is for the outside scenery
hé hé hé, we were actually talking about it just today Brandydo and I extracting the google model is quite simple, bunch of tuto on youtube... from that distance it's ok, but when you go in, it's all jaggered... and the texturing is a mess. much unusable. but still very useful for building height and tree positioning, mostly reference we will use it as reference to locate and build the far landscape and the emerging buildings from downtown... Maybe google will improve it's algorythms and will laserscan everything, then it might be nice for street circuit... But yeah, their technology is really impressive.
When I first imported some of the 3D map into Blender I was hopeful, until I viewed the wireframe and textures. Great reference though, especially when some areas are hidden in streetview due to elevation. I've used it extensively to determine tree species (ie. Pine vs maple vs poplar) along with Stteetview, and to map the height of trees accordingly. I'm wondering if with some cleaning up, if it may be useful in some of the non-forefront area, like Rue Lajoie or along Boulevard des Forges in areas. Tbh, I quite enjoy actually modeling the buildings, to get the details in that are maybe blurred or don't show through as well in Maps 3D. I'm sure in a few years, the technology will be far more advanced, but for the moment I'll stick to actual modeling