Here for example http://www.css3maker.com/css-3-rgba.html Do note though, that I'm just guessing here . Don't really know how to validate this.. And are you sure there is a link between colorCurves.ini and the Illumination tab values ?
sure is. they are the same thing in different format. ive got the stage where I can produce this. bit hazy fog. and well not knowing it exactly is bugging me, but I can get by with my ideas.
cheers, seem to be doing lots of very different strange things with it, this latest version has a more autumn feel to it. I think the source images have a lot to do with that. I think its worth going with this style. nice brown hues etc. ive been studying the circuit images, and its just really hard to get right like that.
do we like the default insanely yellow sun in AC ? or do we like white light ? I cant make my mind up. but this is the last im doing of this weather modding . there is just too many options that leave the default being the default for a reason. its a nice thought, and everyone can see this in game with no fuss, but maybe it is better left in the realm of the PP modders & users ? anyway this is the last of this at least until the actual track has had some substantial updates. this is not PP mods. just weather, its just that their pp mods look so good because they mod the weather !
We are working on the track, the firts post was updated with "to do" list and some information about our goal. All normals are properly set on each 3D model.
Reading through this thread made me spread the tears of joy. Finally I'm (we) getting proper Ascari RR. Absolutely stunning work guys. Can't wait to get to drive it.
we shall do our bestest to make this a great track with some unique flavours where possible. its very hot and sunny out there obviously and we would like to recreate that too.
Nice to see you here Jebus... thanks for your reply. a lot of work to do... but working everyday on it... by the way the firts post is updated, some task deleted=done.
The UV mapping for Split 1 is almost finished... I should finish it today. Mini bumps like lasser scanner is made.. maybe some tweaks to polish the feeling but the track is "young" and there is not much bump on the real Ascari. First post updated.
cant wait to try this mysterious physics layer. is it done yet ? yesterday I compared ascari general feeling with spa in the f40. there is no constant feeling yet so be nice to see how this compares.
Awesome stuff! Can't wait to try it out. Hopefully I'll be able to make couple more cars with Ascari themed skins at some point. It would be kinda cool to have skinpack ready to release at the same time as first public release of the track.
Yes the Physic layer now has minibumps.... I was allways thinking on that so I need to do. but belive or not I didn't test the final result... I tested on split 1 and I liked the feeling so I apply on the entire track with some variantions on the straights with higher bumps. I also can't wait to test them. But I need to finish the new grass UV mapping for the entire Split 1 and send to Pixelchaser before test it... I made a promise to myself, I can't test anything until Pixelchaser has what he needs to start to work on the Final version.
ive made about 4 close ranged textures, dry rough mud dirt, track surface, dirt gravel and small stone pebbles, still need better road images.
Wow. you don't waste the time. looks perfect!!!! Rigth now working to finish the UV map on split 1 Hope I can finish it this nigth.
@Pixelchaser maybe this can help you as road texture detail ? http://www.michalkotek.com/images/sample_03.jpg. Unfortunately the packs are no longer available.. Also, I can prepare you a pack of RAWs I have with different types of asphalt. Not necessarily the best (they need some processing) but maybe they can serve you.
nice, that is as good quality as we need, this ascari has big grey chips and these small very whitish in between pebbles. so am trying to capture that, on the image I posted last u can see low res on right bottom.
Ascari Race Resort trackday garage building up. Still wip... ps. sorry for posting skin pic into the track thread.