TOOL Lighting color codes website

Discussion in 'Tracks' started by Eric Tripton, Oct 4, 2019.

  1. Eric Tripton

    Eric Tripton Member

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    EKO Sim-Racing, Won and Johnr777 like this.
  2. EKO Sim-Racing

    EKO Sim-Racing Well-Known Member

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  3. Eric Tripton

    Eric Tripton Member

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    With pleasure m8
     
  4. fughettaboutit

    fughettaboutit aka leBluem

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  5. Eric Tripton

    Eric Tripton Member

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  6. Eric Tripton

    Eric Tripton Member

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  7. fughettaboutit

    fughettaboutit aka leBluem

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    cut together:
    upload_2019-10-28_20-38-35.png
     
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  8. fughettaboutit

    fughettaboutit aka leBluem

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    oh here i did this for BLM lights app
    assettocorsa\apps\python\BLMLights\colors\colors_user.blm

    colorss.png

    [fluorecent/gas/black body illum]
    WARM FLUORESCENT - ORANGE VERY BRIGHT = 255, 244, 229
    STANDARD FUORESCENT - GREEN VERY BRIGHT = 244, 255, 250
    COOL WHITEFLUORESCENT - BLUE VERY LIGHT = 212, 235, 255
    FULL SPECTUM FLUORESCENT - ORANGE+RED VERY BRIGHT = 255, 244, 242
    GROW LIGHTFLUORESCENT - ROSE VERY BRIGHT = 255, 239, 247
    BLACK LIGH FLUORESCENT - VIOLET STRONG = 167, 0, 255
    GREEN FLUORESCENT - GREEN BRIGHT = 184, 255, 210
    MERCURY VAPOR - BLUE VERY LIGHT = 216, 247, 255
    SODIUMVAPOR - ORANGE-BROWN LIGHT = 255, 209, 178
    METAL ALIDE - BLUE VERY BRIGHT = 242, 252, 255
    HIGH PRESSURE SODIUM - BROWN LIGHT = 255, 183, 76
    SODIUM VAPOR - ORANGE-BROWN LIGHT = 255, 209, 178
    CANDLE 1900K - ORANGE = 255, 147, 41
    40W TUNSTEN 2600K - ORANGE LIGHT = 255, 197, 143
    100W TUGSTEN 2850K - ORANGE LIGHTER = 255, 214, 170
    HALOGEN3200K BRIGHT - ORANGE = 255, 241, 224
    CARBON RC 5200K - ORANGE VERY BRIGHT = 255, 250, 244
    HIGH NON SUN 5400K - ORANGE NEAR WHITE = 255, 255, 251
    DIRECT UNLIGHT 6000K - WHITE = 255, 255, 255
    OVERCAS SKY 7000K - BLUE LIGHT = 201, 226, 255
    CLEAR BLUE SKY 20000K - BLUE STRONG = 64, 156, 255

    [MISCELLANEOUS]
    STRAWBERRY = 191, 38, 38
    INDIANRED2 = 237, 99, 99
    LIGHTCORAL = 240, 128, 128
    SAFETY CONE = 255, 84, 51
    ROSYBROWN1 = 255, 194, 194
    PINEAPPLE = 252, 219, 59
    CADMIUM LEMON = 255, 227, 3
    LEMON CHIFFON = 255, 250, 204
    SAFETY VEST = 199, 245, 38
    LIME PULP = 212, 237, 145
    LAWNGREEN = 125, 252, 0
    DARK SEAGREEN 2 = 181, 237, 181
    METALLIC MINT = 56, 252, 252
    LIGHT CYAN = 224, 255, 255
    CADET BLUE 1 = 153, 245, 255
    TURQUOISE 1 = 0, 245, 255
    POLICE STROBE = 10, 181, 255
    BLUE MIST = 130, 207, 252
    NATURAL GAS = 92, 143, 245
    DARK ORCHID = 153, 51, 204
    PLUM = 222, 161, 222
    ORCHID = 219, 112, 219
    PLUM1 = 255, 186, 255
    THISTLE1 = 255, 224, 255
    MAROON1 = 255, 51, 179
    HOTPINK = 255, 105, 181
    LAVENDERBLUSH = 255, 240, 245
    PINK1 = 255, 181, 196
    BRIGHT RED = 255, 0, 51

    [more0]
    Pale Goldenrod = 238, 232, 170
    Light Goldenrod Yellow = 250, 250, 210
    Light Yellow = 255, 255, 224
    Yellow = 255, 255, 0
    Gold = 255, 215, 0
    Goldenrod = 218, 165, 32
    Dark Goldenrod = 184, 134, 11
    Rosy Brown = 188, 143, 143
    Indian Red = 205, 92, 92
    Saddle Brown = 139, 69, 19
    Sienna = 160, 82, 45
    Peru = 205, 133, 63
    Sandy Brown = 244, 164, 96
    Burlywood = 222, 184, 135
    Beige = 245, 245, 220
    Wheat = 245, 222, 179
    Tan = 210, 180, 140
    Chocolate = 210, 105, 30
    Firebrick = 178, 34, 34
    Brown = 165, 42, 42
    Dark Salmon = 233, 150, 122
    Salmon = 250, 128, 114
    Light Salmon = 255, 160, 122

    [more1]
    Orange = 255, 165, 0
    Dark Orange = 255, 140, 0
    Coral = 255, 127, 80
    Light Coral = 240, 128, 128
    Tomato = 255, 99, 71
    Orange Red = 255, 69, 0
    Red = 255, 0, 0
    Hot Pink = 255, 105, 180
    Deep Pink = 255, 20, 147
    Pink = 255, 192, 203
    Light Pink = 255, 182, 193
    Pale Violet Red = 219, 112, 147
    Maroon = 176, 48, 96
    Medium Violet Red = 199, 21, 133
    Violet Red = 208, 32, 144
    Violet = 238, 130, 238
    Plum = 221, 160, 221
    Orchid = 218, 112, 214
    Medium Orchid = 186, 85, 211
    Dark Orchid = 153, 50, 204
    Dark Violet = 148, 0, 211
    Blue Violet = 138, 43, 226
    Purple = 160, 32, 240
    Medium Purple = 147, 112, 219
    Thistle = 216, 191, 216

    [more2]
    Dark Slate Gray = 49, 79, 79
    Dim Gray = 105, 105, 105
    Slate Gray = 112, 138, 144
    Light Slate Gray = 119, 136, 153
    Gray = 190, 190, 190
    Light Gray = 211, 211, 211
    Midnight Blue = 25, 25, 112
    Navy = 0, 0, 128
    Dark Slate Blue = 72, 61, 139
    Slate Blue = 106, 90, 205
    Medium Slate Blue = 123, 104, 238
    Light Slate Blue = 132, 112, 255
    Medium Blue = 0, 0, 205
    Cornflower Blue = 100, 149, 237
    Royal Blue = 65, 105, 225
    Blue = 0, 0, 255
    Dodger Blue = 30, 144, 255
    Deep Sky Blue = 0, 191, 255
    Sky Blue = 135, 206, 250
    Light Sky Blue = 135, 206, 250
    Steel Blue = 70, 130, 180
    Light Steel Blue = 176, 196, 222
    Light Blue = 173, 216, 230
    Powder Blue = 176, 224, 230

    [MY COLORS]
    Pale Turquoise = 175, 238, 238
    Dark Turquoise = 0, 206, 209
    Medium Turquoise = 72, 209, 204
    Turquoise = 64, 224, 208
    Cyan = 0, 255, 255
    Light Cyan = 224, 255, 255
    Cadet Blue = 95, 158, 160
    Medium Aquamarine = 102, 205, 170
    Aquamarine = 127, 255, 212
    Dark Green = 0, 100, 0
    Dark Olive Green = 85, 107, 47
    Dark Sea Green = 143, 188, 143
    Sea Green = 46, 139, 87
    Medium Sea Green = 60, 179, 113
    Light Sea Green = 32, 178, 170
    Pale Green = 152, 251, 152
    Spring Green = 0, 255, 127
    Lawn Green = 124, 252, 0
    Chartreuse = 127, 255, 0
    Medium Spring Green = 0, 250, 154
    Green Yellow = 173, 255, 47
    Lime Green = 50, 205, 50
    Yellow Green = 154, 205, 50
    Forest Green = 34, 139, 34
    Olive Drab = 107, 142, 35
    Dark Khaki = 189, 183, 107
    Khaki = 240, 230, 140
     
    Last edited: Oct 28, 2019
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  9. Eric Tripton

    Eric Tripton Member

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    Thats funny, I recently downloaded your BLM app, but havn't taken the time, yet to give it a whirl.
    Good stuff! Gratitude for you reaching out and sharing this.

    I discovered that the 'material' name of a light source cant be broken up in KSEditor. For example, I use mat23, then its corresponding name. I tried the mat23 say in three different light groups, in hopes of tuning them seperate...no joy. Unless I can copy the object in the pre KN5 folder (fbx) notepad...
    Bare with me as this is new and its been trial by fire ever since I started.
    I'm talking in regards to the extension for lights folder.
    I finally figured out why I could not tune them separately; they all share same material identification....
    Not 8pm last night, spending most of the hours after sunday F1 race....
    I realized too about how close to the track and such.... you know where its super bright under it... so I'm trying to let common sense play a part.
    To have a well balanced lighting without overkill spots..... I still am trying to wrap my head around how to use Range, Spot, etc.....
     
  10. fughettaboutit

    fughettaboutit aka leBluem

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    oh in shaders-patch config -
    if you use another definition for a material or mesh in two different sections, the last section (definition) overwrites the previous
     
  11. Eric Tripton

    Eric Tripton Member

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    I see.....I found out the hard way...
     
  12. fughettaboutit

    fughettaboutit aka leBluem

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  13. Eric Tripton

    Eric Tripton Member

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    Sorry, bout the claim mix up....
    Here is an idea...…. I want to illuminate the entire track, which doesn't presently get full coverage from what lights I have....
    Is it possible to float a light source above the track, shining down, but I have it non Active in the meshes paragraph...? That way you cant see the source, but the track especially the middle gets coverage?
    I will try this after my work day.... just curious
     
    Last edited: Oct 29, 2019
  14. fughettaboutit

    fughettaboutit aka leBluem

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    you can define a point light source without referencing mesh or material, get POSITION= info from patch debug app (cam pos):

    [LIGHT_0]
    POSITION = 0,0,0
    DIRECTION = 0,-1,0
    DIFFUSE_CONCENTRATION = 0.8
    FADE_AT = 1200
    FADE_SMOOTH = 33
    RANGE = 1000
    RANGE_GRADIENT_OFFSET = 0.4
    COLOR = 225,255,255,0.075
    COLOR_OFF = 0
    SPOT_SHARPNESS = 0.5
    CONDITION = NIGHT_SMOOTH
     
    Last edited: Oct 29, 2019
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  15. fughettaboutit

    fughettaboutit aka leBluem

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    this could work too:

    [LIGHT_POLLUTION]
    RELATIVE_POSITION = -0.9, 0.2, 3.35 ;;; its in km, divide cam pos-xyz by 1000
    DENSITY = 0.5
    RADIUS_KM = 1
    COLOR = 0.95,0.7,0.3
    CONDITION = NIGHT_SMOOTH
     
  16. Eric Tripton

    Eric Tripton Member

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    Great, thank you. I will try to absorb and understand this, and apply.
    I assume I add this to lighting ini folder.
     
  17. Eric Tripton

    Eric Tripton Member

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    So hover a camera position above the track? Sorry for rookie questions.
     
  18. Eric Tripton

    Eric Tripton Member

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    Once I get the know how on light dispertion, light up entire track nicely, then I can experiment with the colors you generously posted.
    Ling way to go.....but I'll get there.
    Thanks again for the tutelage.

    Eric
     
  19. fughettaboutit

    fughettaboutit aka leBluem

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    Last edited: Oct 29, 2019
    MGMetroDave and Eric Tripton like this.
  20. Eric Tripton

    Eric Tripton Member

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    Thats funny, I recently downloaded your BLM app, but havn't taken the time, yet to give it a whirl.
    Good stuff! Gratitude for you reaching out and sharing this.

    I discovered that the 'material' name of a light source cant be broken up in KSEditor. For example, I use mat23, then its corresponding name. I tri
    Aye, ok.... will dig into this at the house later...thanx again!
     
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