Hello All I am trying to figure out, how i can lightup the right material. Still not working with those settings: I get only the attached. Lichtkegel1 is the object in the screenshot of blender. It is only a plane! Any ideas? Also if i have banners as plane, i'm unable to make like a background light. I am going crazy with settings. Found some infos on internet an on posts from 2015 here. Hmm.. Best, Fab PS: Pixelchaser made a cool one: https://assettocorsamods.net/threads/how-to-model-track-lights-for-custom-shaders-patch.1559/ WOW: How the heck did you do it? )) PS2: If s
You need to do two things: create the lightcone (that's what you already did) create the glowing material for the light bulb. To do this you have to add a MATERIAL_ADJUSTMENT in your ini like this: Code: [MATERIAL_ADJUSTMENT_1] ACTIVE = 1 DESCRIPTION = gubbio strassenlampe MATERIALS=lichtkegel1 KEY_0 = ksEmissive VALUE_0 = 255,230,200,0.3 VALUE_0_OFF = 0, 0, 0 KEY_1 = ksAlphaRef VALUE_1 = -193 VALUE_1_OFF = 0, 0, 0 CONDITION = NIGHT_SMOOTH RANGE = 45 For better understanding how the different settings effect the lights in game, here is a useful tool: https://www.racedepartment.com/downloads/blm-lights.22463/
Hey Gunnar333 Es geht! It's working.. yippeeeeee Awesome! Just need to adjust the color.. Awesome Awesome Awesome! Now i know what i have to do.. Big Thank YOU! Jiha...
Gunnar333, Tried on my Gubbio Circuit. Still in production. Cool stuff! Its working well.... Thank you verry much! So happy, das glaubst Du nicht... Cherrs, Fab