W.I.P. Phoenix 1989 - 1991 F1 Street Circuit

Discussion in 'Tracks' started by EKO Sim-Racing, Jun 11, 2019.

  1. EKO Sim-Racing

    EKO Sim-Racing Well-Known Member

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    Ahahahaha :ROFLMAO::ROFLMAO::ROFLMAO::lol::D you’re right it is sado maso loool
    But I’ve bathed for so long in 3dsmax that I continue on that path.

    I really don’t know about python in 3dsmax but i imagine since it has scripts that it has usable code language..
     
  2. fughettaboutit

    fughettaboutit aka leBluem

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    maxscript, looks like javascript to me ;)
     
  3. EKO Sim-Racing

    EKO Sim-Racing Well-Known Member

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  4. Johnr777

    Johnr777 Moderator

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    Noooooo, usually just one, or you can separate by certain objects, like one for the main track, one for trees and vegetation, one for the timing objects, one for vehicles and crowd... etc
     
  5. EKO Sim-Racing

    EKO Sim-Racing Well-Known Member

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    Ok just checking :) thank you. I’m experiencing some lag in certain parts of the track due to the details of all the walls and fences, and I haven’t even made more buildings and details yet, so I was wondering how I could bring the fps down a bit without losing quality.
     
  6. Prototype

    Prototype Well-Known Member

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  7. EKO Sim-Racing

    EKO Sim-Racing Well-Known Member

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    Thank you for that, your advice reminded me that I need to make invisible physical meshes that are less greedy on the CPU. Right now my walls are actually what we see in game Walls + Poles + Fence is one object, repeated a certain number of times, so of course the track's gonna lag.
    Doing this I'm sure this will reduce the CPU usage considerably too.
     
  8. Johnr777

    Johnr777 Moderator

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    Oh yeah, if they are set for collisions, then there’s your issue. If you still have the splines, just make a simple wall that is a few meters high and goes past the asphalt underneath
     
  9. EKO Sim-Racing

    EKO Sim-Racing Well-Known Member

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    Yup they sure are set for collisions....! So I'm gonna change their name, take the spline that I used to make them and just create an extended poly.
    This should also help for making AI right ?
     
  10. Johnr777

    Johnr777 Moderator

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    Yes, but make sure you are finished with all the physical meshes first, or you'll have to record a new line everytime.
     
  11. EKO Sim-Racing

    EKO Sim-Racing Well-Known Member

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  12. EKO Sim-Racing

    EKO Sim-Racing Well-Known Member

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    Ok, well.... I did the physical invisible wall... runs a bit better, buit still not optimum in my opinion. Feels heavy, so I guess I need to tweak some stuff around.
    Anyways, here's some eye candy: Did some additional sponsor walls.
    Screenshot_asr_1991_ferrari_643_phoenix_gp_13-8-119-23-24-56.jpg Screenshot_asr_1991_ferrari_643_phoenix_gp_13-8-119-23-23-26.jpg Screenshot_asr_1991_ferrari_643_phoenix_gp_13-8-119-23-22-28.jpg Screenshot_asr_1991_ferrari_643_phoenix_gp_13-8-119-23-38-23.jpg

    This represents this part here of the real track:
    upload_2019-8-13_23-43-3.png
     
  13. EKO Sim-Racing

    EKO Sim-Racing Well-Known Member

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  14. EKO Sim-Racing

    EKO Sim-Racing Well-Known Member

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    Ok, newer issue:
    I can do 1 installation lap, nice and neat, my pc runs nicely.
    Once I get past 1/2 of the track on my 2nd lap, my pc goes bonkers insane... like the biggest lag since DiRT on windows 3.1.

    Anybody had this issue before ?
     
  15. Johnr777

    Johnr777 Moderator

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    Run the performance monitor app while this is happening, taken a screenshot, curious to see the numbers
     
  16. EKO Sim-Racing

    EKO Sim-Racing Well-Known Member

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    I had run the track, not even 3/4ths into the lap it started bugging, quickly hit the printscreen button..:
    upload_2019-8-16_17-50-8.png

    So what can we make of this ?
    EDIT: is there a place somewhere on my hardrive that says where the peak performances of this track are ? like a log or something ?
     
  17. Johnr777

    Johnr777 Moderator

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    I think your tri count might be a tad too high, :lol: almost 21 mil!
     
    AccAkut, luchian and EKO Sim-Racing like this.
  18. EKO Sim-Racing

    EKO Sim-Racing Well-Known Member

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  19. Gunnar333

    Gunnar333 Well-Known Member

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    Yes.
    Try to reduce it to similar numbers as kunos tracks
     
  20. EKO Sim-Racing

    EKO Sim-Racing Well-Known Member

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    damn, i wanted to make a really detailed track, oh well.

    Funny thing is, I didn't add so many polys between yesterday and last month... just a bit of ads and the physical wall mesh, which isn't that heavy. I don't get it.
    And it was running fine before I went on vacation.
     
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