Hello, I'm trying to get my "rubber groove" to look more shiny or almost wet? With the shader ksPerPixelAlpha I can't do it and if I use a different shader I can't get the alpha to look right. Thanks for any help/ideas! Mick
I just cant seem to make this happen. If I adjust the #'s to make it look how I want, when the camera zooms in, the entire section of the track (mesh) with the rubber turns a solid black? (see vid) Driving me nuts.. I tried multiple textures in the map and detail slots, but still does it. If I turn the #'s down in ksEditor, so it doesn't do the solid black deal, it looses the shine. Any ideas? Thanks again, Mick
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