• Dear visitors,

    The email issue has been finally solved.
    Thank you for your patience and happy browsing.

    Team ACM.

shiny or wet look rubber groove?

Mickstix

New Member
Hello, I'm trying to get my "rubber groove" to look more shiny or almost wet? With the shader ksPerPixelAlpha I can't do it and if I use a different shader I can't get the alpha to look right. Thanks for any help/ideas! Mick

Untitled-1.jpg
 

Johnr777

Moderator
You'll need to use a MultiMapAT shader, which will give you fresnelMaxLevel to use for reflections

The diffuse should be your skidmark texture with a black alpha channel, while the actual alpha goes in the alpha channel of the Normal texture
 

Mickstix

New Member
I just cant seem to make this happen. If I adjust the #'s to make it look how I want, when the camera zooms in, the entire section of the track (mesh) with the rubber turns a solid black? (see vid) Driving me nuts.. I tried multiple textures in the map and detail slots, but still does it. If I turn the #'s down in ksEditor, so it doesn't do the solid black deal, it looses the shine. Any ideas? Thanks again, Mick
Untitled-1.jpg
 
Last edited:
Top