SHADER Photo Quality Road Surface

Discussion in 'Tracks' started by luchian, Dec 17, 2016.

  1. Pixelchaser

    Pixelchaser Well-Known Member

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    your object has 1 material. you could give it multiple materials if you wanted too.

    this image above is wrong approach.

    the channel painting RGB is for the mask only. the diffuse is just a full colour texture. the details are full colour textures. the mask is just a (full colour texture) that controls placement of the detail channel textures and blends all that with the primary diffuse in the shader.
     
    Last edited: Jan 8, 2018
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  2. luchian

    luchian Administrator Staff Member Pilot RLR

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    Multiple materials are not supported in AC, afaik.

    Yes, it's correct, but diffuse can be "clean", no need for any "stripes".
     
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  3. fizzybanana

    fizzybanana New Member

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    Don't mind the white stripe in the diffuse. But if I wan't the color variation in the diffuse and avoid the sharp edges. Do I simply have to blend the colors in some way? Like this:
     

    Attached Files:

    Last edited: Jan 8, 2018
  4. luchian

    luchian Administrator Staff Member Pilot RLR

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    Yes, exactly.
     
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  5. fizzybanana

    fizzybanana New Member

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    Perfect!
     
  6. quetillo

    quetillo Member

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    good, I do not understand much about photoshop, so I stay with it in the first, alhpa and mascara channel, I will not continue. A small video would be of great help, I have been 2 days and I can not get it out, it is very well explained, but no There is a way to continue. It would be of great help to finish my section and give it more realism. Thank you very much
     
  7. Cristian Capellino

    Cristian Capellino New Member

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    This is great. Are the textures of the example available anywhere for download? It would be great to have a step by step video showing how to use the downloaded textures in Blender and ksEditor
     
  8. Corracar

    Corracar New Member

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    Thank you @LilSKi for your tutorial! And thanks to @luchian too!
    I'm trying to improve my first track quality. I used ksMultilayer_fresnel_nm shader.
    I discovered that it's very important how I resize the main texture in Blender, and it's not so easy to reach the best values. Sometimes the texture is too stretched along the x or y axis. Another stuff: if I use a diffuser too dark, I have strange results in AC.
    Anyway, now I changed detail texture, crack texture and I made a new normal map starting from my detail texture. I see that the tarmac is quite good in the shade but a bit strange in the sun. What's wrong? I attach two pictures... I used two differents NM, obtained from the same detail picture. Shader settings are the same. v 179.jpg v 181.jpg
     
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