I'm not sure what you mean by a CSP app, but please see my post above. Object Inspector is telling me that almost none of the settings in KSEditor are carrying over to the KN5 when I export from the editor. I am seriously $%^ jinxed on this.
looking at your images from earlier, in kseditor... seems you have 2 materials for the same thing? groove_rubber and groove?
there are two objects in the .fbx file. I changed the object names from posts above so that .fbx (and kn5) file name wasn't same as object names. In any case, two objects: -racegroove -tyreskids And two materials, groove-rubber and skids-rubber, respectively.
yes, the names are all consistent. The problem is that settings are not carrying over from KSEditor to the kn5. FYI, the groove.ini file reads as: [HEADER] GROOVES_NUMBER=2 [GROOVE_0] NAME=racegroove MIN=0.0 MAX=0.8 MULT=5 [GROOVE_1] NAME=tyreskids MIN=0.0 MAX=0.8 MULT=5 But again, groove.ini would have no bearing on the settings being inconsistent between kseditor and the kn5. it makes no sense other than I'm jinxed
I don't know what I did, other than re-export the kn5 for the 10th time, but this time it took hold. I appreciate your help big time. I'll be afraid to do work on the .fbx now (and I need to) as it will require re-exporting the kn5. as far as material settings for a groove, should they be transparent?
Yeah, nothing funky with your ini. Assuming the kn5 is named track_groove.kn5 and the models.ini reflect that? You can try transparent = false. I always forget which to use with alphablend... but takes 2 seconds to try!
i hope you called that "groove.ini" in your data folder? edit: oh i see, the persistence file, nevermind! edit2: groove.ini not needed to see something in game
Hi Guys... I'm finishing some tracks, but I'm having problems with the white lines on the track. I read that I have to separate them into a separate k5n file. The issue is that I don't know how to create them in 3ds max or render. Does anyone have a good tutorial on how to make the white lines of the track? I try to do it like I do the groove. But when importing the ai, the lines on the edge of the track are imperfect. I don't know what method to use to be able to do them well and quickly. Thank you