SOLVED How to make the groove 3d?

Discussion in 'Tracks' started by Frank Alexandre, Feb 23, 2015.

  1. Johnr777

    Johnr777 Moderator

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    its a CSP app
     
  2. GRLap

    GRLap Member

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    I'm not sure what you mean by a CSP app, but please see my post above.
    Object Inspector is telling me that almost none of the settings in KSEditor are carrying over to the KN5 when I export from the editor.
    I am seriously $%^ jinxed on this.
     
  3. Johnr777

    Johnr777 Moderator

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    looking at your images from earlier, in kseditor... seems you have 2 materials for the same thing?

    groove_rubber and groove?
     
  4. GRLap

    GRLap Member

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    there are two objects in the .fbx file. I changed the object names from posts above so that .fbx (and kn5) file name wasn't same as object names. In any case, two objects:

    -racegroove
    -tyreskids

    And two materials, groove-rubber and skids-rubber, respectively.
     
  5. Johnr777

    Johnr777 Moderator

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    any changes to KN5 names must be updated in models.ini as well
     
  6. GRLap

    GRLap Member

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    yes, the names are all consistent.
    The problem is that settings are not carrying over from KSEditor to the kn5.
    FYI, the groove.ini file reads as:

    [HEADER]
    GROOVES_NUMBER=2
    [GROOVE_0]
    NAME=racegroove
    MIN=0.0
    MAX=0.8
    MULT=5
    [GROOVE_1]
    NAME=tyreskids
    MIN=0.0
    MAX=0.8
    MULT=5

    But again, groove.ini would have no bearing on the settings being inconsistent between kseditor and the kn5. it makes no sense other than I'm jinxed
     
  7. Johnr777

    Johnr777 Moderator

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    No, just something is being done improperly.

    Post your persistence file here
     
  8. GRLap

    GRLap Member

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    I don't know what I did, other than re-export the kn5 for the 10th time, but this time it took hold.
    I appreciate your help big time.

    I'll be afraid to do work on the .fbx now (and I need to) as it will require re-exporting the kn5.

    as far as material settings for a groove, should they be transparent?
     

    Attached Files:

    Last edited: Jan 7, 2022
  9. Johnr777

    Johnr777 Moderator

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    Yeah, nothing funky with your ini. Assuming the kn5 is named track_groove.kn5 and the models.ini reflect that?

    You can try transparent = false. I always forget which to use with alphablend... but takes 2 seconds to try!
     
  10. fughettaboutit

    fughettaboutit aka leBluem

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    i hope you called that upload_2022-1-7_21-55-19.png
    "groove.ini" in your data folder?

    edit: oh i see, the persistence file, nevermind!
    edit2: groove.ini not needed to see something in game
     
  11. Ariel Suraniti

    Ariel Suraniti Member

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    Hi Guys...
    I'm finishing some tracks, but I'm having problems with the white lines on the track. I read that I have to separate them into a separate k5n file. The issue is that I don't know how to create them in 3ds max or render. Does anyone have a good tutorial on how to make the white lines of the track? I try to do it like I do the groove. But when importing the ai, the lines on the edge of the track are imperfect. I don't know what method to use to be able to do them well and quickly. Thank you
     
: #track, #groove
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