how can i put sfx sound in assetto section

Discussion in 'Sounds' started by quetillo, Feb 4, 2021.

  1. John Harding

    John Harding Active Member

    Joined:
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    Edit:
    I've just seen fughettaboutit's earlier comment about ignoring Zandvoort, so just ignore me!!


    This is taken directly from kunos Zandvoort audio_sources.ini:

    [AC_AUDIO_1]
    VOLUME_SCALE=20
    VOLUME=0.9
    FILENAME=content/tracks/Zandvoort/sfx/amb_06.wav

    In this case, there is a node called AC_AUDIO_1 in the kn5 file for Zandvoort. Maybe try making your own sfx folder where the track is located? It shouldn't make a difference of course, but it might do you never know.

    I would try by copying the Zandvoort wav file into your own track and trying that out first to detect the problem. It might be something as inane as the bitrate on your wav file. Step by step you should be able to find the problem this way.
     
    Last edited: Feb 27, 2022
    fughettaboutit likes this.
  2. Rob Pawn

    Rob Pawn Member

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    Location:
    Germany
    if there would be any sound file in zandvoort... :whistle: :ROFLMAO:

    Hey guys. i try to do the same :banghead:

    its not workin... And i wonder how the zandvoort audio_sources.ini link to a folder/file (sfx/amb06.wav) that do not even exist! On my drive there is no "sfx" folder in content/tracks/zandvoort

    and its actually called KS_zandvoort... whats goin on?
    __________________________

    Anyway... i did this

    [AC_AUDIO_1]
    VOLUME_SCALE=20
    VOLUME=1
    FILENAME=content/tracks/AC_Hideout/sfx/crowd1.wav

    [AC_AUDIO_2]
    VOLUME_SCALE=20
    VOLUME=1.6
    FILENAME=content/tracks/AC_Hideout/sfx/crowd1.wav

    [AC_AUDIO_3]
    VOLUME_SCALE=60
    VOLUME=0.9
    FILENAME=content/tracks/AC_Hideout/sfx/crowd1.wav


    the cubes disappear in game like it should. but no sound is playing... :banghead:

    and pls do not link me to csp soundbank without telling me how to bind the sound to a mesh instead of fix it to a coordinate position... i need to place a sound in one track layout for race (crowd is yelling) but do not wanna have the sound on the freeroam layout - cause there are no crowd at all...

    btw. i used a wav file with 44.1 kHz in mono cause i read it should be mono?
    edit, bitrate looks bit weird. 705 kBit/s
    sadly iam not able to see the zandvoort wav file to check this bitrate

    Greetz
     
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