Just to confirm... is this a separate KN5 you created for the audio objects? If it is, then you need a reference to it in models.iniCSP off; check | audio_sources.ini file; check | AC_AUDIO_0 node in kn5; check
It does not work.
Just to confirm... is this a separate KN5 you created for the audio objects? If it is, then you need a reference to it in models.iniCSP off; check | audio_sources.ini file; check | AC_AUDIO_0 node in kn5; check
It does not work.
the object AC_audio_0 is in the same kn5 as AC_pit, AC_start, etc., and is referenced by models.iniJust to confirm... is this a separate KN5 you created for the audio objects? If it is, then you need a reference to it in models.ini
Is this a box or empty you are using?the object AC_audio_0 is in the same kn5 as AC_pit, AC_start, etc., and is referenced by models.ini
And what's strange is that REVERB seems to work, which is referenced by the audio_sources.ini
it's a box; same box mesh as AC_start, etc., and same box mesh as AC_reverb.Is this a box or empty you are using?
nah, it works. Used it on Mosport but have to implement it in Road Atlanta still.mh now when you say it and i tried it again too, i remember something about the audio stuff, you dont get to use ambient sound with vanilla stuff, only reverb nodes
in mosport 4 or 5 AC_AUDIO_ nodes in "mosport_timing.kn5"nah, it works. Used it on Mosport but have to implement it in Road Atlanta still.
I do remember something weird about it... I think it wasnt working for me until I added a second node, or something... so maybe try adding multiple audio nodes?
Ah yes, I think I only needed one entry in the audio_sources, the rest just worked based off of that.actually it makes no difference if that audio is in mosports audio_sources.ini
They did a great job actually. If not in the SDK, then it was probably covered in the official Kunos forums... Not to mention A LOT was covered here by us.Guys, I’ve tried one audio node, two audio nodes. I’ve got the audio nodes in the kn5, the kn5 is referenced by models.ini, audio sources.ini as described above. The reverb works, but the ambient nodes do nothing. Can you help me identify what’s gone wrong?
why is AC so darn frustrating, and wouldn’t it be in Kunos’ interest to provide understandable documentation?
Are you able to point me to a track where you know the ambience-sound is working; one where I can open the kn5, inspect everything and see what I might be doing wrong?They did a great job actually. If not in the SDK, then it was probably covered in the official Kunos forums... Not to mention A LOT was covered here by us.
If you can point out a better sim, with better documentation and easier to mod, im all ears!
Anyways, I know you are frustrated, but only so much we can do without looking at the actual files.
Mine:Are you able to point me to a track where you know the ambience-sound is working; one where I can open the kn5, inspect everything and see what I might be doing wrong?
The pit sounds and crowd noise are from my own soundbank, inserted with CSP.Thanks
