Hi all, Since my Deep Forest "conversion" was dumped, i prefer to change of pace and start directly to re-do the other old mesh i had: Trial Mountain ( i got saturated of deep forest). Because this days of quarantine are been so productive, i will try to update with high frecuency my improvements on it. Up today, i have done all the visual road in a smoothed way,its uv´s and i started to make the grass/sand/kerbs next to it. I decided to start after the main straight ( so, it will be the final step), and this morning i just finished the first polishing of the first tunnel. Obviously when i complete "the first lap", i will add more details, fixes and so on... My idea is to create a mix of GT6 visual ( i have some youtube videos to look the enviroment appearance) , original GT1/GT2 visual ( there are some zones with high different enviroment than GT6), and my own taste of whatever i want to. For example, i made the first tunnel with different concrete areas, to force to dont use so wide driveable zones ( i think GT tracks are too wide, so i will try to limit that) What quality it will have? with my poor skills, dont hope high quality, but i will try my best... Sorry for my english, and... stay tunned.