Discussion in 'Tracks' started by Gunnar333, Nov 28, 2017.
Glad it's working for you now.
It keeps looking better and better! You may want to raise the flight path a bit though. At such altitude, the downwash from the helicopter would be like a storm within a 50-100 meter radius.
This is amazing. Looking to go to FoS or Revival either this year or the next. Looks marvelous.
Don't worry. Location is just for testing.
I'm waiting for a csp bug fix.
Looking very very nice Gunnar. I'll probably be unable to test it until the weekend, but seems like it's a fun experience. Thanks for all this work !
- on Tapatalk
some new progress with stFlow and CSP light
Great work Gunnar!
I'm studying your handiwork to try and learn how to make my tracks look this good
Are these shadows the wrong way around or am I going mad?
In CSP prev112 and above wind direction parameter controls the direction of the flag shader but the shadows somehow still remain static.
I'll ask x4fab about it.
Pop the flag shader onto those flags as well ... ?
I’ve always turned off shadows for flags...
Incredible work Gunnar very well done! Also I was wondering what software do you use to create your tracks?
3ds max and Photoshop
Final version release
Hmmm... does anybody can reproduce the bug that cars spawn in the wrong direction when starting from pit lane?
and if can you please check if the new AI and AC_PITs fix it?
Okay... I think starting from pit lane is working for most of us.
But I still have no clue why the car isn't dropped at the right place/direction when you chose "Start from: Starting Line" in Content Manager.
It seems that the car is placed exactly at coords 0,0,0 facing south.
I double checked AC_PIT and AC_AB_START and the AI lines but I can't find anything wrong.
Anybody have a suggestion or a clue what's going on?
Nulls anchor point not sitting at global 0,0,0 ?
Hmm... what do you mean by that? Is it a blender thing?
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