W.I.P. Goodwood Hillclimb is coming!

Discussion in 'Tracks' started by Gunnar333, Nov 28, 2017.

  1. Gunnar333

    Gunnar333 Active Member

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    Glad it's working for you now.
     
  2. Gunnar333

    Gunnar333 Active Member

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    further improvements:
     
  3. DrLimerep

    DrLimerep New Member

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    It keeps looking better and better! You may want to raise the flight path a bit though. At such altitude, the downwash from the helicopter would be like a storm within a 50-100 meter radius.
     
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  4. M4Sharman

    M4Sharman New Member

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    This is amazing. Looking to go to FoS or Revival either this year or the next. Looks marvelous.
     
    Last edited: May 20, 2019
  5. Gunnar333

    Gunnar333 Active Member

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    Don't worry. Location is just for testing.
    I'm waiting for a csp bug fix.
     
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  6. luchian

    luchian Administrator Staff Member

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    Looking very very nice Gunnar. I'll probably be unable to test it until the weekend, but seems like it's a fun experience. Thanks for all this work !

    - on Tapatalk
     
  7. Prototype

    Prototype Active Member

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  8. Gunnar333

    Gunnar333 Active Member

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    some new progress with stFlow and CSP light
     
  9. barf

    barf Member

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    Great work Gunnar!

    [​IMG]

    I'm studying your handiwork to try and learn how to make my tracks look this good :nerd:
     
  10. barf

    barf Member

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    Are these shadows the wrong way around or am I going mad?
     

    Attached Files:

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  11. Gunnar333

    Gunnar333 Active Member

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    In CSP prev112 and above wind direction parameter controls the direction of the flag shader but the shadows somehow still remain static.
    I'll ask x4fab about it.
     
  12. Prototype

    Prototype Active Member

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    Pop the flag shader onto those flags as well ... ?
     
  13. Johnr777

    Johnr777 Active Member

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    I’ve always turned off shadows for flags...
     
  14. Bumpybigears

    Bumpybigears New Member

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    Incredible work Gunnar very well done! Also I was wondering what software do you use to create your tracks?
     
  15. Gunnar333

    Gunnar333 Active Member

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    3ds max and Photoshop
     
  16. Gunnar333

    Gunnar333 Active Member

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  17. Gunnar333

    Gunnar333 Active Member

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    Hmmm... does anybody can reproduce the bug that cars spawn in the wrong direction when starting from pit lane?
    and if can you please check if the new AI and AC_PITs fix it?
    Thanks!
     

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  18. Gunnar333

    Gunnar333 Active Member

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    Okay... I think starting from pit lane is working for most of us. :)

    But I still have no clue why the car isn't dropped at the right place/direction when you chose "Start from: Starting Line" in Content Manager. :(
    It seems that the car is placed exactly at coords 0,0,0 facing south.
    I double checked AC_PIT and AC_AB_START and the AI lines but I can't find anything wrong.
    Anybody have a suggestion or a clue what's going on?
     
  19. Prototype

    Prototype Active Member

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    Nulls anchor point not sitting at global 0,0,0 ?
     
  20. Gunnar333

    Gunnar333 Active Member

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    Hmm... what do you mean by that? Is it a blender thing?
     
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