RELEASED-wip Goodwood Hillclimb is coming!

Discussion in 'Tracks' started by Gunnar333, Nov 28, 2017.

  1. Gunnar333

    Gunnar333 Well-Known Member

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    Glad it's working for you now.
     
  2. Gunnar333

    Gunnar333 Well-Known Member

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    further improvements:
     
  3. DrLimerep

    DrLimerep New Member

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    It keeps looking better and better! You may want to raise the flight path a bit though. At such altitude, the downwash from the helicopter would be like a storm within a 50-100 meter radius.
     
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  4. M4Sharman

    M4Sharman New Member

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    This is amazing. Looking to go to FoS or Revival either this year or the next. Looks marvelous.
     
    Last edited: May 20, 2019
  5. Gunnar333

    Gunnar333 Well-Known Member

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    Don't worry. Location is just for testing.
    I'm waiting for a csp bug fix.
     
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  6. luchian

    luchian Administrator Staff Member

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    Looking very very nice Gunnar. I'll probably be unable to test it until the weekend, but seems like it's a fun experience. Thanks for all this work !

    - on Tapatalk
     
  7. Prototype

    Prototype Well-Known Member

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  8. Gunnar333

    Gunnar333 Well-Known Member

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    some new progress with stFlow and CSP light
     
  9. barf

    barf Member

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    Great work Gunnar!

    [​IMG]

    I'm studying your handiwork to try and learn how to make my tracks look this good :nerd:
     
  10. barf

    barf Member

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    Are these shadows the wrong way around or am I going mad?
     

    Attached Files:

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  11. Gunnar333

    Gunnar333 Well-Known Member

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    In CSP prev112 and above wind direction parameter controls the direction of the flag shader but the shadows somehow still remain static.
    I'll ask x4fab about it.
     
  12. Prototype

    Prototype Well-Known Member

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    Pop the flag shader onto those flags as well ... ?
     
  13. Johnr777

    Johnr777 Moderator

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    I’ve always turned off shadows for flags...
     
  14. Bumpybigears

    Bumpybigears New Member

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    Incredible work Gunnar very well done! Also I was wondering what software do you use to create your tracks?
     
  15. Gunnar333

    Gunnar333 Well-Known Member

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    3ds max and Photoshop
     
  16. Gunnar333

    Gunnar333 Well-Known Member

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  17. Gunnar333

    Gunnar333 Well-Known Member

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    Hmmm... does anybody can reproduce the bug that cars spawn in the wrong direction when starting from pit lane?
    and if can you please check if the new AI and AC_PITs fix it?
    Thanks!
     

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  18. Gunnar333

    Gunnar333 Well-Known Member

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    Okay... I think starting from pit lane is working for most of us. :)

    But I still have no clue why the car isn't dropped at the right place/direction when you chose "Start from: Starting Line" in Content Manager. :(
    It seems that the car is placed exactly at coords 0,0,0 facing south.
    I double checked AC_PIT and AC_AB_START and the AI lines but I can't find anything wrong.
    Anybody have a suggestion or a clue what's going on?
     
  19. Prototype

    Prototype Well-Known Member

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    Nulls anchor point not sitting at global 0,0,0 ?
     
  20. Gunnar333

    Gunnar333 Well-Known Member

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    Hmm... what do you mean by that? Is it a blender thing?
     
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