and just to confirm... the bank and GUID are inside the sfx folder which is also inside extension folder?
ok, if you don't have nodes/empties (control nodes, that are not geometry), then mesh-name is what you want
I've noticed in your Goodwood sfx folder that the bank file is around 68MB. Could you please tell me how many audio events and samples did you use in your fmod project? I'm trying to troubleshoot a bank file I made where it's around 1GB (which is far too large IMO) with 5 events, approx 30 samples where a couple were 30 mins long. I did a little experiment where I got a wav sample (around 15MB) which I built into a bank file which ended up being around 36MB. I then added another similarly sized wav after the first wav, built it and found it to be around 61MB. Am I missing something or is this just fmod works with compression and bank files? My Assets folder for my Fmod project is about 250MB but I haven't used nearly half that in my 1GB bank file. I've also tried converting the wav files to mp3 and doing the same experiment again but there's no notable change in size.
Hi, I've managed to get a sound mod to work in the pits. Is there a way that I can ensure that it only plays once? I have configured it that it plays at a certain position in the pit lane but I'd like it to only play on the first time in the pits rather than every time you enter the pitlane.
Hi Guys ! I tried my best to make it work but it doesn't.. Even though it seems simple (as the windmill animation thing) I'm probably missing something... Can somedy help me out ? Here is what is in my ext_config.ini [SOUNDBANK_0] BANK = sfx/FIR.bank GUIDS = sfx/GUIDs.txt [EVENT_...] ID = FIR/Honk REVERB_RESPONSE = 1 VOLUME = 1 CAMERA_INTERIOR_MULT = 0.2 CAMERA_EXTERIOR_MULT = 1 CAMERA_TRACK_MULT = 1 POSITION = -92.83, 0.0516, 88.53 DIRECTION = 0, 0, 1 I attached my GUIDs file to this post. GUIDs.txt and FIR.bank are located in mytrackfolder/extension/sfx. I don't know where to look now. Maybe it has to do with something I did wrong with FMod but I can't figure it out no matter I many times I try... Thanks per advance.
Just a tip in general for "fmod", not directed at anyone specific to add fading at a distance to an audio event, right click the event, add builtin param "distance" then you must add a distance at the bottom in the end it looks like this distance tab:
Hi mate and thanks for the answer. I'll give it another shot. I already tried that syntax... Fingers crossed ! And thanks for the distance tip as well !
Unfortunately that didn't solved the issue... I feel I'm missing something but can't figure what it is! It's very frustrating...
working with current guids.txt? (edit: i mean exported from your current fmod project?) tried another known working bank file (edit: and its guids.txt)?
Good call ! I had already tried that solution but did it again after your reply and it works. It has to be a soundbank issue. I'll start over again carefully... Thanks again !