and just to confirm... the bank and GUID are inside the sfx folder which is also inside extension folder?
ok, if you don't have nodes/empties (control nodes, that are not geometry), then mesh-name is what you want
I've noticed in your Goodwood sfx folder that the bank file is around 68MB. Could you please tell me how many audio events and samples did you use in your fmod project? I'm trying to troubleshoot a bank file I made where it's around 1GB (which is far too large IMO) with 5 events, approx 30 samples where a couple were 30 mins long. I did a little experiment where I got a wav sample (around 15MB) which I built into a bank file which ended up being around 36MB. I then added another similarly sized wav after the first wav, built it and found it to be around 61MB. Am I missing something or is this just fmod works with compression and bank files? My Assets folder for my Fmod project is about 250MB but I haven't used nearly half that in my 1GB bank file. I've also tried converting the wav files to mp3 and doing the same experiment again but there's no notable change in size.
Hi, I've managed to get a sound mod to work in the pits. Is there a way that I can ensure that it only plays once? I have configured it that it plays at a certain position in the pit lane but I'd like it to only play on the first time in the pits rather than every time you enter the pitlane.