ACC Early Access - Release 1

Discussion in 'ACC General Discussions' started by assettocorsamods, Sep 12, 2018.

  1. Pixelchaser

    Pixelchaser Well-Known Member

    Joined:
    Jan 4, 2015
    Messages:
    1,541
    Likes Received:
    1,049
    one thing I love is their 3d grass in unreal. been studying this and im loving how they are blending grass with ground more. and its reminiscent of what is seen in LFS. im now getting similar results for old AC... (bit tall though, needs a mow :lol: )

    [​IMG]
     
    luchian likes this.
  2. luchian

    luchian Administrator Staff Member Pilot RLR

    Joined:
    Jun 3, 2014
    Messages:
    2,937
    Likes Received:
    1,435
    I'm assuming the density is not as high as "AC standards". However, it looks nice and clean. I like it.
     
  3. Pixelchaser

    Pixelchaser Well-Known Member

    Joined:
    Jan 4, 2015
    Messages:
    1,541
    Likes Received:
    1,049
    a lot More dense but more uniform placement which means uniform gaps and the light and dark on the ground texture makes it appear there is no grass in that spot.

    in ACC i think they make it a different way to that used in old ac,. but with acc and here on my track the grid aspect becomes invisible when colour blended and viewed from above which leaves partial obscurity of the ground and grass together. when viewed from the side the grass appears more apparent due to the build up of alpha transparency which reveals the whole grass object as being more opaque than it actually is and thus more dense.
     
    Last edited: Oct 24, 2018
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice