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shiny or wet look rubber groove?

Mickstix

New Member
Hello, I'm trying to get my "rubber groove" to look more shiny or almost wet? With the shader ksPerPixelAlpha I can't do it and if I use a different shader I can't get the alpha to look right. Thanks for any help/ideas! Mick

Untitled-1.jpg
 

Johnr777

Moderator
You'll need to use a MultiMapAT shader, which will give you fresnelMaxLevel to use for reflections

The diffuse should be your skidmark texture with a black alpha channel, while the actual alpha goes in the alpha channel of the Normal texture
 
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